This is....interesting. This explains alot also. Sometimes as sniper, I get headshots on a heavy, and, like in the video, it just shows the blood affect and i feel completely counfused, the heavy saw me, and i died. I did this later a little more "off" the heavys head and get a headshot..
the reason the hit box is behind because it acts as though you're leading the shot, because rather than valve making a bullet travel through space, it's just where you click.
The later part really show how lag compensation works. I have to say, I've heard of the word being thrown around a lot, but never quite know this is how it works.
this is sick....I hate scouts so much..so damn fast.
Kind of confusing tho.
Great video
Great video
screw you mmo, we wuropeans cant play combat arms.... dimwit >.>
This reminds me of Combat Arms, another FPS like TF2 but its free to play. Find over 100 Free to play MMOs at www.mmohub.org
I meant really in-depth, this was just a on-the-surface thing.
Damn I never shoulda uploaded this.
"i never claimed this to be some sort of how-it-works thing."
I hate to nitpick but this is taken from the vid description: "...how the hitboxes work in TF2." : P. Still, nice video : ).
lol @ "This post has been removed."
Apparently not :X
Go die.
Ya don't get these issues in RTS :)
That`s nothing compared to the "hitboxes" in WoW.
Oh, and btw, MMOBebe, WE DON`T F**KING CARE!!
Its the same in all source games.
It has to do with the bullet delay due to your connection to the server afaik.
Cool video GMan
This is....interesting. This explains alot also. Sometimes as sniper, I get headshots on a heavy, and, like in the video, it just shows the blood affect and i feel completely counfused, the heavy saw me, and i died. I did this later a little more "off" the heavys head and get a headshot..
"completely inaccurate, lag compensation is on by default and he is shooting this video in a lag free environment."
when did the video ever say it was off by default?
and of course its lag-free, you can only do this on listen servers.
people wanted to see what hitboxes looked like, here they go...silly comments. i never claimed this to be some sort of how-it-works thing.
The command is sv_showhitboxes, and sv_cheats must be on.
the reason the hit box is behind because it acts as though you're leading the shot, because rather than valve making a bullet travel through space, it's just where you click.
it's due to lag compensation...try it on a lan game and you will see the hitboxes follow the player much more tightly
inaccurate
Read and learn why this video is misleading.
http://developer.valvesoftware.com/wiki/...
completely inaccurate, lag compensation is on by default and he is shooting this video in a lag free environment.
Wauw, really awesome.
Gonna try this thing one day, thanks for posting.
How do you view the hitboxes?
thank god for interpolation though, cs is bad enough, and thats only relatively slow moving targets
The later part really show how lag compensation works. I have to say, I've heard of the word being thrown around a lot, but never quite know this is how it works.
http://developer.valvesoftware.com/wiki/...
read this and stop being a retard
what you're seeing is the hitboxes with no interpolation values. the actual bullet impacts are fine
Wow, Nice find so the command is cl_lagcompensation ?
good video
THIS IS FUCKING BRILLIANT.