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TF2 Hitboxes Team Fortress 2

An example of how the hitboxes work in TF2.

  • 111644 Views
  • Added July 03, 2008

About This Creator

GMan - Level 18

Comments (37)

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  • Astindan Level 22 15 days ago

    So thats the hitboxes.

  • impz0r Level 25 15 days ago

    You gotta be really lucky to headshot a scout.

  • zsebkosz Level 5 17 days ago

    lol

  • Medic_Pills Level 10 3 months ago

    Excellent vid, GMan!

    What are the songs used in the video?

  • Kushie Level 3 5 months ago

    Extremely informative. Now I will check for the cl_lagcompensation whenever I enter a server. Thanks! :)

  • neagu1000 Level 1 6 months ago

    how did you do that ?

  • OXHORNROX Level 7 7 months ago

    very informative

  • Gavo Level 1 8 months ago

    this is sick....I hate scouts so much..so damn fast.

    Kind of confusing tho.

  • sLayed Level 12 9 months ago

    Great video

  • sLayed Level 12 9 months ago

    Great video

  • Dwarfcannon Level 6 10 months ago

    screw you mmo, we wuropeans cant play combat arms.... dimwit >.>

  • MMOBebe Level 7 10 months ago

    This reminds me of Combat Arms, another FPS like TF2 but its free to play. Find over 100 Free to play MMOs at www.mmohub.org

  • GMan Level 18 11 months ago

    I meant really in-depth, this was just a on-the-surface thing.

    Damn I never shoulda uploaded this.

  • Pengalor Level 8 11 months ago

    "i never claimed this to be some sort of how-it-works thing."

    I hate to nitpick but this is taken from the vid description: "...how the hitboxes work in TF2." : P. Still, nice video : ).

  • GMan Level 18 11 months ago

    lol @ "This post has been removed."

    Apparently not :X

  • GMan Level 18 12 months ago

    Go die.

  • LuckySword Level 1 12 months ago

    Ya don't get these issues in RTS :)

  • Mindless2164 Level 32 12 months ago

    That`s nothing compared to the "hitboxes" in WoW.

    Oh, and btw, MMOBebe, WE DON`T F**KING CARE!!

  • NickOFreak Level 18 12 months ago

    Its the same in all source games.

    It has to do with the bullet delay due to your connection to the server afaik.

  • chavez885 Level 3 12 months ago

    Cool video GMan

  • ghosty Level 14 12 months ago

    This is....interesting. This explains alot also. Sometimes as sniper, I get headshots on a heavy, and, like in the video, it just shows the blood affect and i feel completely counfused, the heavy saw me, and i died. I did this later a little more "off" the heavys head and get a headshot..

  • GMan Level 18 12 months ago

    "completely inaccurate, lag compensation is on by default and he is shooting this video in a lag free environment."

    when did the video ever say it was off by default?

    and of course its lag-free, you can only do this on listen servers.

    people wanted to see what hitboxes looked like, here they go...silly comments. i never claimed this to be some sort of how-it-works thing.

  • Mastrmind Level 27 12 months ago

    The command is sv_showhitboxes, and sv_cheats must be on.

  • mattsabbathx Level 1 12 months ago

    the reason the hit box is behind because it acts as though you're leading the shot, because rather than valve making a bullet travel through space, it's just where you click.

  • vegittoss15 Level 1 12 months ago

    it's due to lag compensation...try it on a lan game and you will see the hitboxes follow the player much more tightly

  • uglyphuhk Level 12 12 months ago

    inaccurate

  • eram Level 1 12 months ago

    Read and learn why this video is misleading.

    http://developer.valvesoftware.com/wiki/...

  • beemer Level 1 12 months ago

    completely inaccurate, lag compensation is on by default and he is shooting this video in a lag free environment.

  • Raxerm Level 14 July 08, 2008

    Wauw, really awesome.
    Gonna try this thing one day, thanks for posting.

  • geel9 Level 6 July 05, 2008

    How do you view the hitboxes?

  • Mouse81 Level 1 July 05, 2008

    thank god for interpolation though, cs is bad enough, and thats only relatively slow moving targets

  • olicon Level 2 July 04, 2008

    The later part really show how lag compensation works. I have to say, I've heard of the word being thrown around a lot, but never quite know this is how it works.

  • suck_a_dick Level 1 July 04, 2008

    http://developer.valvesoftware.com/wiki/...

    read this and stop being a retard

    what you're seeing is the hitboxes with no interpolation values. the actual bullet impacts are fine

  • OfficeNinja Level 4 July 04, 2008

    Wow, Nice find so the command is cl_lagcompensation ?

  • BloodyIron Level 3 July 04, 2008

    good video

  • durbanpoison Level 1 July 03, 2008

    THIS IS FUCKING BRILLIANT.

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