An example of how the hitboxes work in TF2.
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- Added July 03, 2008
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An example of how the hitboxes work in TF2.
for some reason this was never a problem for me as a sniper until I watched this XD
Hm, seems like sniping will be easier for me now :3
This is why I hate Team Fortress 2 sniping
An inconvenient truth :|
thats interesting
i guess im going to turn off the lag compensation now
So thats the hitboxes.
You gotta be really lucky to headshot a scout.
lol
Excellent vid, GMan!
What are the songs used in the video?
Extremely informative. Now I will check for the cl_lagcompensation whenever I enter a server. Thanks! :)
how did you do that ?
very informative
this is sick....I hate scouts so much..so damn fast.
Kind of confusing tho.
Great video
Great video
screw you mmo, we wuropeans cant play combat arms.... dimwit >.>
This reminds me of Combat Arms, another FPS like TF2 but its free to play. Find over 100 Free to play MMOs at www.mmohub.org
I meant really in-depth, this was just a on-the-surface thing.
Damn I never shoulda uploaded this.
"i never claimed this to be some sort of how-it-works thing."
I hate to nitpick but this is taken from the vid description: "...how the hitboxes work in TF2." : P. Still, nice video : ).
lol @ "This post has been removed."
Apparently not :X
Go die.
Ya don't get these issues in RTS :)
That`s nothing compared to the "hitboxes" in WoW.
Oh, and btw, MMOBebe, WE DON`T F**KING CARE!!
Its the same in all source games.
It has to do with the bullet delay due to your connection to the server afaik.
Cool video GMan