One life (leaving the respawn room) while defending Castle 4.
Rocket Jumping, crits and some overtime madness as practically the entire enemy team surges in during the waning moments of the round. … more info
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- Added August 21, 2008
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One life (leaving the respawn room) while defending Castle 4.
Rocket Jumping, crits and some overtime madness as practically the entire enemy team surges in during the waning moments of the round. … more info
I'd say only the 1st uber shown (Heavy/medic) failed. All the other succeeded. The Pyro/medic one took out our sentry and dispensers, and my uber succeeded in dividing the enemy from their uber, softening them up for the final moments and forcing them into a tight crowd, which I took out with a crit.
that uber failed