This is my security system for competition ZPs competition 603.
I couldn't find an appropriate level to build a system onto, so I went ahead and made my own building for it. Welcome to Dom Corp, leave … more info
This is my security system for competition ZPs competition 603.
I couldn't find an appropriate level to build a system onto, so I went ahead and made my own building for it. Welcome to Dom Corp, leave your soul in the bucket by the door.
I designed this system to work as a one way system in retro-active security stages. By that I mean that IF you somehow managed to bypass one level of security
you've screwed yourself over for the next bit and are now stuck waiting for me to come and collect you and turf your invading ass out.
I build this system in mind with the least faff about for people that are actually meant to be coming in and out, so if you know the protocols your supposed to follow then you'll be fine.
SIDE NOTES :
*This system was built in mind for a guard to be manning the security office. This would be me if I was to load it onto a public server.
*There are 2 passwords. 1234 for your average worker, and the super secret security office code (5656) which is for ME and ME ONLY. Oh, and maybe a guard :P.
*Every single security door and protocol can be powered down or overrode from the switchboard in the security office. When powered down, an employee or hackzor can't open the door. It is locked, tough shit. If I wanted to, I could power down all doors and control each one manually using the override, but that would defeat the point of having the automated systems. Its mainly used as a backup incase a worker fucks up the system and forgets to do something.
*I have player factions mod installed, meaning that you have to be a human to even consider getting into my base. No combine or zombies allowed, the npcs with annabelles will deal with you.
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So, from begining to end, this is how you would go through my building.
1- Enter worker code at main door to get let in to the lobby.
2- Security card issued, written to and given to the worker. He then signs it.
3- The guard then opens the door to let the worker into the identification chamber.
4- The worker enters his worker code onto the wall keypad, this 'injects' him with an RFID giving him the 4 digit security code and also opening the door at the same time.
5- Use your keycard to get out of the office and into the 'crusher corridor'.
6- Enter worker code to temporarily deactivate the crusher allowing them to pass through.
7- Stand in the security code beam, this only works if you have been officially implanted with the RFID in the previous chamber.
8- To access the melon all four buttons must be pressed simultaeniously, else the platform will not lift up. I cannot show you this function in the video however as I made it in SP. You will have to trust me on this however.
9- Enter worker code to gain access to final corridor.
10- Place your keycard into the keycard collection chute and press the buzzer. As you press the buzzer your RFID is lifted and this alerts the guard via sound emitter that you have had your identification removed. The guard, upon checking his survelliance screen to see if you have your keycard on you or not will then let you out.
Here are some notable security features;
*Only my exclusive workers at my top secret research lab will ever know my worker security code.
*No one but me knows the 5656 code to let you into the office to access all security options.
*You can't be inside and outisde of the office at the same time to let yourself into the next chamber.
*You have to have the guards permission to acquire a keycard in the first place.
*If you managed to get into the Office without a keycard you are now stuck.
*If you entered the building at any point past the RFID implanter you now can't get into the Melon room.
*If managed to somehow get to the melon, you'd need 3 friends to help you actually get at it.
*Even if you managed to get into the final corridor without a keycard the guard (most likely me) is ordered not to let anyone out that hasn't deposited a keycard. No card, no exit. It works like a ticket.
*The guard lets you out at the end.
*The guard has full control over all doors, so if he/I notice you in my building at any point, I can lock you in any room.
*All walls and floors are anti-noclipped, but I had to disable it to demonstrate the systems in my video.
*My Rebel friends are ordered to kill non-humans on sight. Best not be packing a facehugger huh?
*Indicators show to the workers whether a door has power or not. less info
- 1015 Views
- Added September 12, 2008
looking good
Wow, thats some nice wiring there son.
what parts did u use? doesn't look like phx...
nice one i liked it :D