MAX PAYNE - NOIR UNDERCITY
Chapter 1: The Darkness Inside
Blackhand Pictures Blog: http://blackhandpictures.blogspot.com
This is the first part of my Max Payne series.
The idea behind this project … more info
MAX PAYNE - NOIR UNDERCITY
Chapter 1: The Darkness Inside
Blackhand Pictures Blog: http://blackhandpictures.blogspot.com
This is the first part of my Max Payne series.
The idea behind this project was, to take the background and storyline of Remedy's Ego-Shooter "Max Payne 2: The Fall of Max Payne" and transfer it to World of Warcraft.
This is the result.
Due to the huge storyline behind Max Payne 2 I decided to devide it into several parts and make a series of the main plot. Another reason for that descision was to create compact parts of 20-30 minutes unless many people won't spent more of their time to watch a machinima.
Don't miss to watch the Prologue I've released in October 2008 if you were not familiar with Max Payne. It contains a summary of the storyline from Max Payne 1 that leads into the plot I used on this movie.
Watch the prologue here: http://www.wegame.com/watch/Max_Payne_No...
Notifications on editing and style:
From editing point of view this movie is something special and new for me. I started working on this project in summer of 2008 and wanted to experiment with new techniques. One of the goals was to use 3D editing software and custom animations, especially for the use of guns like Desert Eagle or Ingram.
Finally about 80 % of the movie was done using 3D software and ModelViewer/After Effects. It was a hard piece of work, especially to figure out how to get meshes, textures and bones into 3D software. Most of the animations I used were not made by me (animation is a hard business and I think I'm not good enough yet to produce them for myself). So I used a mix of free motions captures, original Max Payne game animations and a few animations made by myself. Nevertheless it was a time-consuming task to rigg all the models to the animated bones and stage them.
At least you'll see a merge of different machinimating techniques, started with ingame-recordings, over green-screenig to complete 3D editing an animation. One short critic for myself. It's not as easy as thought to merge the differnt qualities of footage to a smooth looking complete work. I think to improve that is a personal task for future projects.
Finally I wanted to create a dark looking movie in the "Film-Noir-Style". I think this is a goal I've reached and from that point of view I'm very satisfied with my work.
Notifications on storyline:
If you've played MP 2: do not expect something new on the plot. I've tried to stay close to the original storyline. The goal of this movie was not to invent a new Max Payne story but merging MP and WoW together to something new.
As you're used to in Max Payne the movie elements were linked by comic strip cut scenes, the so called Graphic Novel. Don't worry about that it's a basic storytelling element of Max Payne and it was a lot of fun to create them.
Music:
I've mainly used the original Max Payne game score. Especially on the action scenes you'll find some harder music like The Prodigy, Deftones and Machinehead. You can read a full track list at the end credits.
As a kind of a little bonus I also use a track I wrote and mixed by myself which is based on the Enemy No 1 movie main theme.
Last words:
I hope you enjoy watching Max Payne Chapter 1 as much as I enjoyed making it.
I'd like to thank Tehsaron of my filmcrew for support with 3D modelling and rigging. Watch the WoW-style TV-screen at the end of the movie. It's his work.
//Regards
Varath - Blackhand Pictures Machinima less info
- 1780 Views
- Added 8 months ago
I like the comic effect
It was a very nice job. I think thath was hard work
lol bored after the 30 first seconds.
Nice work tho
that was awesome great job!
very cool, some real great models for the guns
DEAGLED!!
good job.
how many years did you REALLY work on this? :o
Well, nothing cool about using a gun against other people, anyway; competition shooting isn't bad. :)
Amazing machinima; excellent job catching the genre from every angle.
wtf how to do that affects n1 job dude
I hate WoW but this film is very nice!
Must say, one of the more splendid videos that showoff excellent video editing and the difference between those who should continue or those who should commit editing suicide.
The cartoon parts where not drawn. They were made up in Photoshop of screenshots and filters. For some of the comic strips I arranged the scene in a 3D software, made a screenshot and re-edited it in Photoshop.
wow, i must say that was some amasing modelling, and that cartoon parts, did you draw them yourself? =)
Hey there,
nice to see my vid in the spotlight here. Credits go out to Jeff Gorndt for spotlighting and support with some technical problems on uploading.
Best wishes
Varath
#Edit: of course I forgot: Thanks for watching and "liking" this one :)
Wow. Max Payne and WoW - now that's something new!
Awesome movie, loved every second of it.
epic.
Really well done props. Interesting that you used Max Payne. I wouldn't much agree with Weclock. Experimenting is what makes these machinimas interesting and worth watching.
I kinda agree with Weclock, but on the other hand is it very creative and humerous in a way. Nice job with the editing. I definately give you credit. Don't take it the wrong way. Lol! :)
Max Payne is fantastic you are a loser for mixing the fail of failcraft into it.
Oh... My... God! This is pure epicnes! ;D
WOW! Some of the best wow 3-D modeling I have seen. The editing and effects were stupendous. Can't wait for more. Keep up the great work!