Fun with Havok Physics in Second Life

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Added: Jan 9, 2008
Views: 2726 Comments: 9

LL is finally updating the Havok physics engine in Second Life. Weee! I feel like newbie again. I spent many hours tinkering with the physics when I first logged into SL almost two years ago.

This new update is pretty impressive so far - still only on the beta grid tho. The speed improvements are quite noticeable, and the Sphere prim is especially interesting now that that the .01 meter gap from the old system is gone. Spheres can actually collide and rest against othe

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  • face
    2 months ago

    WeGame says:

    Nice, this is the first SL video I've seen that doesn't lag to hell and back :P

  • face
    2 months ago

    ShinyLife says:

    yeah, the good 'ol Deep Think mode. :) I am excited to soon be able to use physics more often. I experimented quite a bit when first coming into SL, but learned quickly that anything more than a very simple physical interaction was asking for trouble. Havok4 looks to be much more friendly and useful.

  • face
    2 months ago

    SmileyTSL says:

    Cool :-D Never thought Second Life would come to when it can calculate physics for over 8 objects, haha. I once made a "gift shower" that drops gift boxes from about 10-20 meters, and when it reached to 8-10 simultaneous gifts, it changed the Time Dilation to 0.01 (Time Dilation = %s of the current server speed, like 100% speed or 50%, which means half the speed)

  • face
    4 months ago

    Torley says:

    @ShinyLife: Hey Vlad! Great to see ya on here, I see you found out about WeGame really early! The music you picked for this clip is so much fun, too. :) I liked the seeing the cubed map with all the little Jupiter-balls under it.

    Physics is really something you gotta see in motion!

  • face
    4 months ago

    buiquanglong says:

    try so hard with this clip . is so funny

  • face
    4 months ago

    ShinyLife says:

    Yeah, the Havok physics system has always been a part of Second Life. It's been stuck at version 1 for many years now but Linden Lab is finally upgrading, to version 4. Will be great to actually be able to use the physics system for every-day type objects. As it stands now, anything beyond a few simple interactions can really slow things down or even crash a Sim.

  • face
    4 months ago

    Vistigil says:

    I'm genuinely impressed. I had no idea second life even had physics.

  • face
    4 months ago

    uglyphuhk says:

    Yeah I did the same thing on the betagrid as well. It's going to be much better when it's finally released

  • face
    4 months ago

    Gorndt says:

    hahaha, Second Life is a trip. Liked.