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Fish School Rezzer
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A demonstration of my new fish school creator. The school motion uses swarm modeling commonly used in the animation industry for, well, flocks and fish schools :) (the creatures are sometimes referred to as "boids". I did the fish animation and 3D modeling/texturing, but a huge thanks goes to Mr. Apotheus Silverman for his opensource "Swarm" code.
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Virrginia says:
Interesting! I'd never heard of Rohan. It's certainly very beautifully rendered. Other than that it doesn't seem much like Second Life, but rather more akin to World of Warcraft et al. The main thing I really enjoy about Second Life is the way I can make things and import them. The entire scene you see here was created by myself and friends--for example, I created the object files for the fish in Zbrush 3.1, then (using a user created program) imported them into SecondLife. As I note, the swarming behaviors were modeled by yet another player in this game. Not to say you can't have fun just wandering about and RPing, of course!
MMOBebe says:
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