I am uploading this to Wegame in the hopes that people see this games potential in the hardcore MMO market. This game has so much you can do then any other MMO I've ever seen planned. So before you look … more info
I am uploading this to Wegame in the hopes that people see this games potential in the hardcore MMO market. This game has so much you can do then any other MMO I've ever seen planned. So before you look at the graphics remember these things:
1. They are on Medium Settings
2. They are Lower quality because the developer wishes to support 300+ member combat on the field, in the same world, with no instances.
3. The graphics actually are better than they look on this video. You can see high quality screenshots on their site.
Features in this game that amaze me:
1. Giantic World. Walk from one end to the other in 8 hours.
2. Naval Combat. Clans can build entire fleets and battle at port or sea.
3. Naval combat supports each member manning the cannon in a FPS nature.
4. Combat is Oblivion style. Everything is aimed.
5. NO safe zones, NO PvP flagging, NO battlegrounds
6. Full Looting. Kill a player, and loot everything from their body.
7 Everything in the game is crafted. No BOP rare drops. (Though the devs stated there will be some rare drops possibly)
8. Clans can build entire cities, keeps, castles, and empires. Clans can build multiple cities, and control territory utilizing NPC guards that take orders. Clans can declare war on other clans.
9. Dynamic PvE content. Spawns do not respawn in a static fashion. Enemy AI also adapts to it's situation. Such as if you were killing a bunch of mobs one week, you come back next week and they've built defenses.
10. No floating names above players heads, no auras on targeted players, no targeting players for that matter. Minimal UI. Truely immersive experience. Only way to tell who is who is mouse them over.
11. Friendly fire. AOE spells will hurt your friend, AOE heals will heal your enemies.
12. Six playable races. Dwarves, Alfar, Humans, Mahirim, Mirdain, Orks.
13. Skill based, no levels. Planned to have over 500+ skills and spells.
14. Choose open ended skills system, or a prestige class.
15. Weather Effects effect gameplay (no evidence however)
16. Mounts do not require a level or a ton of money. Mounts can be killed.
17. Griefing will be controlled via city NPC guards, and players themselves. Players in this game make the rules, not the game itself.
18. There will be no PvE only servers.
Graphics Features that I noticed in the video that I like:
1. Animated and somewhat photo realistic sky textures.
2. Every bit of vegetation moves in the wind, much like Oblivion.
3. Nice fog of war effect actually fits with the enviroment. (Though I hope it goes farther)
4. Textures are actually high quality.
5. Models, mainly building are pretty well done. Especially whole cities (look at the screens for a detailed look)
6. Some of spell effects are quite unique and all look fairly different.
There's way more, but I think that's enough for now.
For more information and features go to www.darkfallonline.com.
Disclaimer: Nathan Allen Pinard is not affiliated with Aventurine Studios, but kind of wishes he was...
Please "Like" this video if you are excited about this game as I am. less info
- 398 Views
- Added September 06, 2008
Heh! that look's fun. i might have to play it on day's i'm not raiding on WoW
Anyone viewing this:
I'm not entirely sure why there isn't sound. My apologies.