* Most places mentioning "Runeblade" changed to "Rune Weapon"
* Death and Decay damage changed to (100/121/190/241) 0.039*AP and random component removed
* Death Strike deals 60% weapon damage
* Icy Touch cooldown reduced to 4 seconds
* Blood Tap - Level 55, Costs 15% of Base Health
o "Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 30 seconds"
* Chromatic Rune Mastery - Replaced by Death Rune Mastery - "Whenever a rune activates, it has a 2% chance of converting into a Death Rune."
* Degeneration - DOT Stacks up to 3 times. "Unable to be healed by periodic heals" effect removed
* Mind Freeze - cooldown increased to 10sec and duration increased to 4 seconds
* Death Coil - Works on undead enemies
* All presences have 1 second cooldown, but won't trigger GCD
* Butcher changed to Butchery
o "Whenever you kill an enemy that grants experience or honor, you generate 10/20 runic power. In addition you generate 1 runic power per 3 sec."
* Scent of Blood - charges reduced to 2
* Mark Of Blood - Cooldown removed, can only be placed on enemy
* Vendetta - Heal reduced to 3%
* Sudden Death renamed to Sudden Doom
* Blood Rune Mastery (NYI) - proc chance changed to 10%
* Unholy Rune Mastery (NYI) - proc chance changed to 10%
* Heart Strike renamed to Obliterate, 150% weapon damage 300 per desease
* Merciless Combat (NYI) changed
o "Your Frost attacks do an additional 20%/40%/60% damage when striking targets with less than 20% health."
* Pestilence renamed to Infested Corpse
* Crypt Fever - stacks up to 3 times
* Ferocious Dead - added "Death Pact grants a heal over time effect for 15 sec equal to 50% of the amount healed"
* Lichborn - 15 minutes cooldown removed, 5 minute category cooldown added (shared with what?)
* Frozen Rune Weapon - Also has a chance to cause your target to be vulnerable to Frost damage
* Frost Strike - changed: "A strong attack that increases melee damage by 200 and causes your attack to deal Frost damage. Has a 30% chance to freeze the target." GCD removed
* On a Pale Horse - changed:
o "You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10%, and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects."
* Midnight Sun replaced with Unbreakable Armor
o "Whenever you use a Frost Rune, you have a 5% chance of increasing your armor by 30% and your Parry chance by 30% for 10 sec."
* Chillbanes - renamed to Chilling Focus. Effect changed to 25%/50%/75%
* Shadow of Death - Duration increased to 45 sec
* Corpse Explosion - changed
o "Unleashes all available runic power to cause a targeted corpse to explode for 12 Shadow damage per 10 runic power to all enemies within 20 yards."
* Improved Icy Touch - changed
o "Increases the damage done by your Icy Touch spell by 5%/10%."
* Blade Barrier (NYI) - duration reduced to 8 seconds.
* Howling Blast - changed
o "Blast the target with a frigid wind dealing 719-782 Frost damage to all enemies within 10 yards. Deals triple damage to frozen targets."
* Frozen Dread Plate replaced by Frigid Dreadplate
o "Enemies who hit you in melee have a 5% chance to become unsettled, decreasing their attack speed by 50% for the next 3 swings."
* Will of the Necropolis - effect changed to 10%/20%/30%
* Hungering Cold - NYI removed
o "Unleashes all available runic power to eradicate all heat from around the Death Knight, freezing enemies within [???] yards and preventing them from performing any action for 2 sec per 10 runic power. Enemies are considered frozen, but any damage will break the ice." Stun renamed to "Frozen."
* Summon Gargoyle - "The Gargoyle remains until the summoner runs out of Runic Power." changed to flat 1 minute duration
* Wandering Plague - Changed "This damage will not cancel spells normally cancelled when targets take damage." to "This spell ignores targets with effects cancelled by taking damage"
* Glacier Rot - Hungering Cold removed from affected spells
* Spell Deflection - changed to "You have a chance equal to your Parry chance of taking 20%/30% less damage from a direct damage spell."
* Dance of the Dead - renamed to Dirge
* Deathchill - Changed to
o "When activated, increases your critical strike chance with Frost spells by 100% for the next 6 sec."
* Blood Gorged - changed to
o "When you are above 75% health, your melee damage is increased by 2%/4%/6%/8%/10%."
* Tundra Stalker - Howling Blast removed from affected spells list
* Anti-Magic Field replaced by Anti-Magic Zone - "Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs a limited amount of damage"
Longest post evah Bar000 :P...
what does a death rune????
I hate this movie so dont have it!
DK new abilitys/spells/talents (patch 3.0.1):
* Most places mentioning "Runeblade" changed to "Rune Weapon"
* Death and Decay damage changed to (100/121/190/241) 0.039*AP and random component removed
* Death Strike deals 60% weapon damage
* Icy Touch cooldown reduced to 4 seconds
* Blood Tap - Level 55, Costs 15% of Base Health
o "Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 30 seconds"
* Chromatic Rune Mastery - Replaced by Death Rune Mastery - "Whenever a rune activates, it has a 2% chance of converting into a Death Rune."
* Degeneration - DOT Stacks up to 3 times. "Unable to be healed by periodic heals" effect removed
* Mind Freeze - cooldown increased to 10sec and duration increased to 4 seconds
* Death Coil - Works on undead enemies
* All presences have 1 second cooldown, but won't trigger GCD
* Butcher changed to Butchery
o "Whenever you kill an enemy that grants experience or honor, you generate 10/20 runic power. In addition you generate 1 runic power per 3 sec."
* Scent of Blood - charges reduced to 2
* Mark Of Blood - Cooldown removed, can only be placed on enemy
* Vendetta - Heal reduced to 3%
* Sudden Death renamed to Sudden Doom
* Blood Rune Mastery (NYI) - proc chance changed to 10%
* Unholy Rune Mastery (NYI) - proc chance changed to 10%
* Heart Strike renamed to Obliterate, 150% weapon damage 300 per desease
* Merciless Combat (NYI) changed
o "Your Frost attacks do an additional 20%/40%/60% damage when striking targets with less than 20% health."
* Pestilence renamed to Infested Corpse
* Crypt Fever - stacks up to 3 times
* Ferocious Dead - added "Death Pact grants a heal over time effect for 15 sec equal to 50% of the amount healed"
* Lichborn - 15 minutes cooldown removed, 5 minute category cooldown added (shared with what?)
* Frozen Rune Weapon - Also has a chance to cause your target to be vulnerable to Frost damage
* Frost Strike - changed: "A strong attack that increases melee damage by 200 and causes your attack to deal Frost damage. Has a 30% chance to freeze the target." GCD removed
* On a Pale Horse - changed:
o "You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10%, and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects."
* Midnight Sun replaced with Unbreakable Armor
o "Whenever you use a Frost Rune, you have a 5% chance of increasing your armor by 30% and your Parry chance by 30% for 10 sec."
* Chillbanes - renamed to Chilling Focus. Effect changed to 25%/50%/75%
* Shadow of Death - Duration increased to 45 sec
* Corpse Explosion - changed
o "Unleashes all available runic power to cause a targeted corpse to explode for 12 Shadow damage per 10 runic power to all enemies within 20 yards."
* Improved Icy Touch - changed
o "Increases the damage done by your Icy Touch spell by 5%/10%."
* Blade Barrier (NYI) - duration reduced to 8 seconds.
* Howling Blast - changed
o "Blast the target with a frigid wind dealing 719-782 Frost damage to all enemies within 10 yards. Deals triple damage to frozen targets."
* Frozen Dread Plate replaced by Frigid Dreadplate
o "Enemies who hit you in melee have a 5% chance to become unsettled, decreasing their attack speed by 50% for the next 3 swings."
* Will of the Necropolis - effect changed to 10%/20%/30%
* Hungering Cold - NYI removed
o "Unleashes all available runic power to eradicate all heat from around the Death Knight, freezing enemies within [???] yards and preventing them from performing any action for 2 sec per 10 runic power. Enemies are considered frozen, but any damage will break the ice." Stun renamed to "Frozen."
* Summon Gargoyle - "The Gargoyle remains until the summoner runs out of Runic Power." changed to flat 1 minute duration
* Wandering Plague - Changed "This damage will not cancel spells normally cancelled when targets take damage." to "This spell ignores targets with effects cancelled by taking damage"
* Glacier Rot - Hungering Cold removed from affected spells
* Spell Deflection - changed to "You have a chance equal to your Parry chance of taking 20%/30% less damage from a direct damage spell."
* Dance of the Dead - renamed to Dirge
* Deathchill - Changed to
o "When activated, increases your critical strike chance with Frost spells by 100% for the next 6 sec."
* Blood Gorged - changed to
o "When you are above 75% health, your melee damage is increased by 2%/4%/6%/8%/10%."
* Tundra Stalker - Howling Blast removed from affected spells list
* Anti-Magic Field replaced by Anti-Magic Zone - "Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs a limited amount of damage"