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DK new spells/abilitys/talents World of Warcraft

all new DK abilitys/spells/talents

  • 2638 Views
  • Added June 08, 2008

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bar000 - Level 7

Comments (4)

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  • Raxerm Level 17 August 11, 2008

    Longest post evah Bar000 :P...

  • sheepmasterfunk Level 1 July 08, 2008

    what does a death rune????

  • Phhilip Level 4 June 09, 2008

    I hate this movie so dont have it!

  • bar000 Level 7 June 08, 2008

    DK new abilitys/spells/talents (patch 3.0.1):

    * Most places mentioning "Runeblade" changed to "Rune Weapon"
    * Death and Decay damage changed to (100/121/190/241) 0.039*AP and random component removed
    * Death Strike deals 60% weapon damage
    * Icy Touch cooldown reduced to 4 seconds
    * Blood Tap - Level 55, Costs 15% of Base Health
    o "Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 30 seconds"
    * Chromatic Rune Mastery - Replaced by Death Rune Mastery - "Whenever a rune activates, it has a 2% chance of converting into a Death Rune."
    * Degeneration - DOT Stacks up to 3 times. "Unable to be healed by periodic heals" effect removed
    * Mind Freeze - cooldown increased to 10sec and duration increased to 4 seconds
    * Death Coil - Works on undead enemies
    * All presences have 1 second cooldown, but won't trigger GCD
    * Butcher changed to Butchery
    o "Whenever you kill an enemy that grants experience or honor, you generate 10/20 runic power. In addition you generate 1 runic power per 3 sec."
    * Scent of Blood - charges reduced to 2
    * Mark Of Blood - Cooldown removed, can only be placed on enemy
    * Vendetta - Heal reduced to 3%
    * Sudden Death renamed to Sudden Doom
    * Blood Rune Mastery (NYI) - proc chance changed to 10%
    * Unholy Rune Mastery (NYI) - proc chance changed to 10%
    * Heart Strike renamed to Obliterate, 150% weapon damage 300 per desease
    * Merciless Combat (NYI) changed
    o "Your Frost attacks do an additional 20%/40%/60% damage when striking targets with less than 20% health."
    * Pestilence renamed to Infested Corpse
    * Crypt Fever - stacks up to 3 times
    * Ferocious Dead - added "Death Pact grants a heal over time effect for 15 sec equal to 50% of the amount healed"
    * Lichborn - 15 minutes cooldown removed, 5 minute category cooldown added (shared with what?)
    * Frozen Rune Weapon - Also has a chance to cause your target to be vulnerable to Frost damage
    * Frost Strike - changed: "A strong attack that increases melee damage by 200 and causes your attack to deal Frost damage. Has a 30% chance to freeze the target." GCD removed
    * On a Pale Horse - changed:
    o "You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10%, and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects."
    * Midnight Sun replaced with Unbreakable Armor
    o "Whenever you use a Frost Rune, you have a 5% chance of increasing your armor by 30% and your Parry chance by 30% for 10 sec."
    * Chillbanes - renamed to Chilling Focus. Effect changed to 25%/50%/75%
    * Shadow of Death - Duration increased to 45 sec
    * Corpse Explosion - changed
    o "Unleashes all available runic power to cause a targeted corpse to explode for 12 Shadow damage per 10 runic power to all enemies within 20 yards."
    * Improved Icy Touch - changed
    o "Increases the damage done by your Icy Touch spell by 5%/10%."
    * Blade Barrier (NYI) - duration reduced to 8 seconds.
    * Howling Blast - changed
    o "Blast the target with a frigid wind dealing 719-782 Frost damage to all enemies within 10 yards. Deals triple damage to frozen targets."
    * Frozen Dread Plate replaced by Frigid Dreadplate
    o "Enemies who hit you in melee have a 5% chance to become unsettled, decreasing their attack speed by 50% for the next 3 swings."
    * Will of the Necropolis - effect changed to 10%/20%/30%
    * Hungering Cold - NYI removed
    o "Unleashes all available runic power to eradicate all heat from around the Death Knight, freezing enemies within [???] yards and preventing them from performing any action for 2 sec per 10 runic power. Enemies are considered frozen, but any damage will break the ice." Stun renamed to "Frozen."
    * Summon Gargoyle - "The Gargoyle remains until the summoner runs out of Runic Power." changed to flat 1 minute duration
    * Wandering Plague - Changed "This damage will not cancel spells normally cancelled when targets take damage." to "This spell ignores targets with effects cancelled by taking damage"
    * Glacier Rot - Hungering Cold removed from affected spells
    * Spell Deflection - changed to "You have a chance equal to your Parry chance of taking 20%/30% less damage from a direct damage spell."
    * Dance of the Dead - renamed to Dirge
    * Deathchill - Changed to
    o "When activated, increases your critical strike chance with Frost spells by 100% for the next 6 sec."
    * Blood Gorged - changed to
    o "When you are above 75% health, your melee damage is increased by 2%/4%/6%/8%/10%."
    * Tundra Stalker - Howling Blast removed from affected spells list
    * Anti-Magic Field replaced by Anti-Magic Zone - "Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs a limited amount of damage"