Funk's Wall-to-Wall with macrador
Leave a Comment for macrador
« previous 1 next »
Connecting to chat...
|
|
|
Join WeGame and earn XP and Gold! |
|
|
« previous 1 next »
No problem.
Thanks man!
1. The blood "splashes" against the camera comes from Video Copilot's Riot Gear. I simply took one of the ink pictures, then used "Fill" to color it red. Then, i changed the transfer mode from normal to... overlay i think. Possibly darken or color burn or something like that. The blood from the characters were taken from Video Copilot's Action movie essentials, and just placed overtop the characters.
2. No 3D, just After Effects. I took a screenshot of the tauren, then keyed out the greens and used a tool called "Puppet", which allows me to bend the screenshot around a few points i picked myself. So i just placed a point at his waist, one at his neck, one at his chest, basically at all the bendable parts of a body and then keyframed the points.
If you want to learn it, then check out: http://www.metacafe.com/watch/885847/pup...
3. Yup, it is.
4. I took a screenshot in Orgrimmar, then i used the "Motion Tile" effect to stretch the image by mirroring the edges. After that a quick directional blur to make it look like it was moving, and lastly i animated the Tile Center to shift the background to the left.
And i think that's it...
the first question is about the blood in machinima. It's not that i'm going to use it my first machinima because i don't need it there but how did you did it in roboflasher?
second, how did you let your tauren do the matrix? I don't need the how, i want to know if u just used AE or some 3D model thing.
Third, is that fire in the legend the same as in the videocopilot.com tuturial?
Last but not least, how did you do that effect with the background when the female rogue is running?
That's all i hope it's not to much.
Sure thing, ill be happy to help.
Could i ask you a few things about After effects and Machinima stuff? i want to start too and i have a few questions.