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Ekkosangen

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  • SRO NEW UNİQE LVL!100

    I prefer my keys unlogged, thanks.

    Topic Views: 190
    Total Posts: 2
    Posted On: Jul 23, 2008
  • Flyff

    FlyFF was probably my second major MMORPG outing (after Runescape), and I had begun playing around the end of the open beta phase. Gpotato (Gala-net at the time) was just acquiring the game as their first of the many they have now. Hacking rampant, I didn't get much out of the game at the time

    Then it came out for real, and I didn't notice for a bit. I soon caught wind of it being released, and I eagerly downloaded it to give it another try.

    From what I remember the leveling was slow almost right off the bat. Little cash meant no money for food, which meant long downtime. Eventually, I hit the first job transfer, and became an assist. This was both a blessing and a curse. On one hand, they are able to AoE down large groups of mobs for crazy-fast experience. On the downside, people almost constantly asked for buffs.

    But I went through, joined a guild that had some international players (The Netherlands!) whom I still talk to today. Eventually I hit that holy grail, the second job transfer. It was a long and hard road, and you will get bored easily without people to play with or talk to.

    I stuck through when the introduction of rangers and "unique" equipment. It wasn't that big of a change, and I even tried out the ranger class, but wasn't impressed.

    Then I quit for a while, since a lot of people stopped playing as well. I came back to it only recently to find that it's become practically a whole new game. The "power dice" that I knew and loved had turned into moonstones and sunstones. Many equipment pieces could now be "awakened" for stat additions (both good and bad), and so many other things changed that I had to practically learn it all over again.

    Overall, it was fun when I was playing with other people, but the grind sucked. Now, the game has gotten...complicated to a point that I find it confusing.

    Manumit 6x BP Lawolf

    Topic Views: 750
    Total Posts: 13
    Posted On: May 07, 2008
  • Rappelz

    I suppose I could put in my opinion on Rappelz, since I had played it once during the closed beta (3x Deva Holy Warrior), and played it again fairly recently. (up to...uhhh, 3x Deva Cleric I think). Rappelz is in it's 4th "Epic", which seem like major content patches more than anything, and Epic 5 is coming out soon, apparently.

    As far as the looks go, the scenery is nice and the models are well done, however the animations could use a tiny bit of work still. Not to mention monster models are used over and over again, with slight colour shifts. For the first 30 or more levels, you'll probably be fighting either birds, turtles, or cats; skeletons and gremlins; or orcs, yetis, and centaurs.

    A quirk in the game actually allows you to do a sort of "animation cancelling" to use attack skills/attack quicker. Pressing attack when the animation is finished for the last skill you used will get another attack out quicker than just leaving it.

    I particularly like the pet aspect of the game. You take a card of the specific pet type you want (turtle, chicken, angel, blue/red pixie, orc, etc.), you "tame" the creature specified on the card (which can fail, leaving you without a card), and you get a pet to run around with you killing things. The pets are highly controllable (shift+click makes your pet move instead of you), but tend to be on the squishy side, even with the tanking type pets.

    A few things I find that annoy me is that health and mana regenerate VERY slowly, even while sitting. All activated skills use mana, and some classes run out much quicker than others. This leaves a lot of downtime for some classes, with the other classes having to wait.

    And of course, the grind tends to get awful in the high 20s to mid 30s. The quest variety is almost 0 (kill these things. done? Here's some exp, now kill those things!). Getting some of the better pets tends to take a little bit of grinding, especially when the success rate to tame them is 1/40 at best.

    I'm pretty sure I saw someone call it a "Lineage 2" clone/imitator, save the pet stuff. I say try it a bit, it's 100% point and click, but it may not be your thing.

    Topic Views: 475
    Total Posts: 7
    Posted On: May 07, 2008