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A list of L2 classes

There are currently 36 classes total, between all races, in Lineage II. Each race and subsequent class has a set amount of Stat Points already assigned to their class.

Upon completing the quests after reaching level 75, a player may add a subclass to their character. This subclass starts at level 40. Limitations are put in place on what subclass one can choose. Dark Elves and Elves may not choose a class from their opposing race. Overlord and Warsmith cannot be chosen by any class. In addition a player may not choose a class that matches their main class. (A Dark Avenger may not become a Paladin. Likewise, a Treasure Hunter may not become a Plains Walker.) Once a subclass has reached level 75, you may choose another. A character may hold a total of three subclasses in addition to their main class.

Players are able to switch between their main and subclasses through the appropriate NPC. Once the class has been changed, the character’s attributes switch to those of chosen class. However the inventory, quests, recommendations, and PvP and PK scores carry over.

Table of Contents

 

Dark Elf Classes

Fighter

Palus Knight

Palus Knights are Dark Elf Fighters who have received swordsmanship training on a professional level. In order to acquire more effective attack and defense skills, they continue to train on their swordsmanship and have mithril armor and weapons that best utilize Dark Elven fighting skills.

The play style of a Palus Knight is similar to that of other Knights yet with a superior attack capability. Palus Knights possess many skills and magic focused on causing damage.

Upon reaching level 40, Palus Knights have a choice between two class specializations:

Shillien KnightDark Gladiator
Unlike the Temple Knight, who uses the magic of light and water, the Shillien Knight uses the magic of darkness and water, in addition to his skills with the sword. He drains the physical power of opponents with Summon Vampiric Cubic or Summon Viper Cupic, or he can summon poisonous cubics. The Shillien Knight can also rain lightening down upon his opponents using Lightening Strike. The Dark Gladiator primarily uses two-bladed swords and raises the abilities of his party members by dancing. He assists in the hunt by increasing the attack power of his party through Dance of Warrior. The Dark Gladiator also raises the critical damage of party members through Dance of Fire.

Assassin

Dark Elves who prefer using bows over swords become Assassins. They are stealth warriors who equip themselves with bow and dagger and light armor to move easily.

The playstyle of an Assassin is similar to that of a Rogue. Compared to Rogues, they have superior attack capabilities and access to magic and skills focused on causing or enhancing damage to enemies.

Upon reaching level 40, Assassins have a choice between two class specializations:

Shadow StalkerPhantom Ranger
The Shadow Stalker is skilled in combat and exploration, specializing in assassinations. He implements the same basic techniques as the Human Mercenary with Silent Move and Backstab, but he has higher attack power. However, due to his relatively low physical strength, the Shadow Stalker is at somewhat of a disadvantage in frontal battle. The Phantom Ranger handles a bow skillfully and uses techniques similar to other archers, but he also has excellent attack strength. He weakens the defensive strength of an opponent through Hex and can harass adversaries at long distances by using Double Shot, which shoots two arrows consecutively.

Mage

Dark Wizard

Dark Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Dark Wizards can use the mid-level elemental magic, black magic and summon magic.

The playstyle of a Dark Wizard is similar to the playstyle of other Wizards, however, the characteristics of the magic they use and the types of creatures they summon are different from Wizards of other races. Also, like Dark Mystics, their magic is powerful but they have low MP recovery speed.

Upon reaching level 40, Dark Wizards have a choice between two class specializations:

Phantom SummonerSpellhowler
The Phantom Summoner is renowned for summoning wicked spirits. He engages in battle vicariously by raising the defensive power of servitors through Servitor Physical Shield and by raising magic defensive power of servitors through Servitor Magic Shield. The Phantom Summoner can also raise servitors' attack speed through Servitor Haste. The Spellhowler uses the highest degree of elemental magic. A mix of Sorcerer and Necromancer, he casts magic by borrowing the power of the wind. The Spellhowler causes strong damage with the Tempest, which creates a tornado around his target, or he can use the Hurricane to shoot blades of wind from a distance.

Shillien Oracle

Shillien Oracles are Mystics who borrow the power of the gods - specifically Shillien - to perform miracles. Though they have similar abilities to Clerics and Oracles, they worship different gods and are as such granted different spells and skills.

The play style of a Shillien Oracle is similar to that of a Cleric or Oracle. However, Shillien Oracles have access to different buff skills and spells.

Upon reaching level 40, Shillien Oracles just have one class specialization:

Shillien Elder
The Shillien Elder is adept at the highest levels of support magic - indeed, so much so that his intimidating reputation instills fear in his opponents. He casts various spells of support, including Purify which treats poisoning, bleeding and paralysis of his allies. The attack power of other party members is greatly increased by the mere presence of the Shillien Elder.

Dwarf Classes

Fighter

Raider

In the Dwarven manufacturing guild there are two types of professions. Raiders travel the entire world to collect materials used to craft items. They also receive combat training so that they can properly cope with dangerous situations.

A Raider is an advanced class of the Dwarven Fighter class. Dwarven Fighters can be transferred to the Raider class by focusing their work on obtaining items from corpses.

Upon reaching level 40, Raiders just have one class specialization:

Master Raider
It is said that the Master Raider is a veteran who has the greatest known collecting abilities. He is even said to have gathered a dragon's scales. The Master Raider is adept at using the Whirlwind in battle. He also possesses many skills related to commercial activities.

Artisan

Rather than going on adventures, Artisans stay at their work bench and mainly work on creating items from materials gathered by Raiders and master Raiders. When they enter combat, they use summoning skills for attack purposes.

The Artisan class focuses primarily on crafting items. However in combat, an Artisan can summon machines made for fighting. Artisans have good attack skills and defenses, and often fight alongside their summoned machines.

Upon reaching level 40, Artisans have just one class specialization:

Warsmith
The Warsmith is able to make things with such high level of expertise that not even Artisans could ever hope to achieve. He is welcomed widely by lords of other territories, thanks to his unique ability to make siege weapons. The Warsmith is also adept at using the Whirlwind in battle, while possessing many skills related to manufacturing.

Elf Classes

Fighter

Elven Knight

Elven Knights are Fighters who have received swordsmanship training on a professional level. In order to acquire more effective attack and defense skills, they continue to train on their swordsmanship and have mithril armor and weapons that best utilize Elven fighting skills.

Elven Knights differ from other Knights in their high agility and ability to cast recovery magic. Their quick movement speed and haste spells make them highly regarded in groups.

Upon reaching level 40, Elven Knights have a choice between two class specializations:

Temple KnightSwordsinger
The Temple Knight, who has risen to the height of swordsmanship, borrows the power of the gods of light and water for both his magic and his sword. He engages in battle by summoning cubics to assist in attacks through Summon Storm Cubic, or by summoning cubics that can recover his own physical strength through Summon Life Cubic. The Swordsinger has a beautiful voice that he uses to raise the morale of his party members and to assist them in battle. He helps to recover the physical strength of party members through Song of Life and raises the defensive power of party members using Song of Earth. The sound of the Swordsinger's voice is welcome in any party.

Elven Ranger

Some Elves prefer bows to swords, and these Fighters become Elven Rangers. They are comfortable living outdoors in the forest and their basic equipment is a bow, a dagger, and a suit of light armor.

The playstyle of an Elven Ranger is similar to that of a Rogue whose skills are best suited to the forests. With their healing and support magic skills, they are an asset to any group. Their high dexterity and quick movement make them excellent scouts and masters of ranged attacks.

Upon reaching level 40, Elven Rangers have a choice between two class specializations:

Stealth SentinelSilver Ranger
The Stealth Sentinel, who is more accustomed to outdoor life than indoor living, is an adventurer skilled in all areas of battle and exploration. He attacks opponents from behind using Backstab and can entice one unique monster to benefit his party by using Lure. First and foremost, the Silver Ranger is the ideal Elven fighter in terms of skill with the bow. He can perform Double Shot, which shoots two arrows consecutively and Burst Shot, which hits multiple enemies within the range of his target.

Mage

Elven Wizard

Elven Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Elven Wizards can use mid-level elemental magic and summon magic.

The playstyle of an Elven Wizard is similar to the playstyle of other Wizards, however, the characteristics of the magic they use and the types of creatures they summon are different from Wizards of other races. Though fast casters, the magical attack power of Elven Wizards is somewhat weak and they cannot use black magic.

Upon reaching level 40, Elven Wizards have a choice between two class specializations:

Elemental SummonerSpellsinger
The Elemental Summoner engages in battle using servitors and is skilled in a variety of summon magic. Like other summon mystics, he engages in battle vicariously. He raises the defensive power and magic defensive power of servitors through Servitor Physical Shield and Servitor Magic Shield, respectively. The Elemental Summoner also raises attack speed through Servitor Haste. The Spellsinger has become intimately familiar with elemental magic and deals in magic that primarily uses water. He uses a shield called Freezing Skin that reflects damage directed towards him and uses the Ice Dagger to throw ice blades at his opponents.

Elven Oracle

Elven Oracles are Mystics who borrow the power of the gods to perform miracles. Though they have similar abilities as Human Clerics, they worship different gods and are as such granted different spells and skills.

The play style of an Elven Oracle is similar to that of a Cleric. However, Elven Oracles are possessed of faster movement and casting speeds and focus on a different array of skills.

Upon reaching level 40, Elven Oracles have just one class specialization:

Elven Elder
The Elven Elder stands at the forefront in the religion of water and aids his allies using various methods of support magic. He raises the defensive capability of shields through Bless Shield. Occasionally, the Elven Elder will even bring down the Might of Heaven upon the undead.

Human Classes

Fighter

Human Knight

Human Knights receive training on the military arts from a government organization (or an organization of equal capacity). Therefore, in order to become a Human Knight, a character must register with a Knight guild located near a lord's castle. Knights consider honor their top priority and are prepared to sacrifice their life for their country and king. A one-handed sword and shield are their basic equipment.

The Knight class is specialized for close physical combat with an emphasis on defense. Their defense skills are excellent and their self-heal skill allows them to hunt for a longer period of time without the assistance of a companion. In party play, Knights focus on attracting monsters' attacks and attention to themselves - allowing other party members to focus on dealing damage to make the killing blow.

Upon reaching level 40, Human Knights have a choice between two class specializations:

AvengerPaladin
Unlike the Paladin who uses mostly white magic, the Avenger uses black magic to vex his opponents. He absorbs the physical strength from corpses using Life Scavenge and emanates attack points with Reflect Damage. The Paladin prays for the power of the holy gods to protect all precious things in battle and to defeat the evil spirits that appear before him. Healing himself through Holy Blessing, the Paladin uses Hate Aura to protect his fellow party members.

Warrior

The Warrior class is an advanced class of the Human Fighter who pursues physical power. Since Warriors do not belong to regular military, most pursue work independently. Warriors focus on having strong swordsmanship skills. Focused on gaining strength and power, they tend to distance themselves from other people to better focus on their training. Warriors tend to live on the outskirts of villages and adopt an uncultivated lifestyle.

The Warrior class is specialized for close physical combat with an emphasis on attack skills. Warriors tend to concentrate their effort on raising their attack skills and killing monsters. During party play, warriors can assume the role of a tank to some extent. However, their primary skill and benefit is in dealing damage ? and lots of it.

Upon reaching level 40, Warriors have a choice between two class specializations:

BladedancerHuman Gladiator
The Bladedancer is more capable in one-on-many battles than in one-on-one combat and prefers long-range weapons, such as poles. He casts gusts of thunderstorms that cause enemies to faint in their tracks. The Bladedancer demonstrates his power most effectively in groups, such as during siege battles. None is better at one-on-one close combat than the Human Gladiator. Enemies attempt to avoid his powerful attacks in vain. The Gladiator displays his superior swordsmanship using the Sonic Storm or with two-bladed swords he implements the Triple Slash.

Rogue

Rogues are Fighters who consider agility more important than power -- and profit more important than honor. Unlike the previous two classes, these Fighters rely heavily on ranged attack weapons. They prefer a small sword, bow and light armor to a large sword or thick armor that may slow down their agile attacks. The main tasks of a Rogue include reconnaissance, scouting, spying, and assassination. On a rare occasion, Rogues may be hired as a group to be utilized as an army of archers.

Hunting as a Rogue can be incredibly risky. Relying on evasion for defense and armed with daggers and bows for attacks, Rogues may find it difficult to battle high level monsters on their own. During party play, Rogues are wise to avoid acting as a tank. Instead, in many combat situations, they can be useful by utilizing their high rate of critical attack or following their party and inflicting significant ranged damage using their bow skills.

Upon reaching level 40, Rogues have a choice between two class specializations:

MercenaryRogue Marksman
The Mercenary, known as the "danger that lurks in the darkness", acts according to his own private goals. The Mercenary moves without fear by using Silent Move and is skilled at using Backstab against his enemies to eliminate them from behind. Rather than using daggers, the Rogue Marksman threatens his opponents from afar using longbows. He becomes an even more powerful force when joined with a group. The Rogue Marksman's aim is accurate against single opponents, while he attacks groups of enemies effectively with Burst Shot.

Mage

Human Wizard

Human Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Most Human Wizards came from the Ivory Tower of Oren or are disciples of Human Wizards who came from the tower long ago. They can use the middle level elemental magic, black magic and summon magic.

Human Wizard are focused on elemental magic, summon magic and black magic and as such can summon a creature and use it as a tank, or absorb HP from a corpse and convert the HP to MP to reduce their downtime. During party play, Human Wizards deal great damage with their powerful spells.

Upon reaching level 40, Human Wizards have a choice between three class specializations:

SorcererNecromancerHexan
The Sorcerer is a very perplexing being who borrows the power of the elements to cast extreme elemental magic. He supports his allies by pouring fire down upon enemies from a distance using Blazing Circle. Enemies within the Sorcerer's range are knocked unconscious with Sleeping Cloud. The Necromancer makes use of the power of darkness by reviving the black magic of the titans. He summons zombies from corpses with Summon Zombie and causes great harm to his enemies through Corpse Burst. The Warlock considers the power of magic to be a living entity. He can create something from nothing by using the highest level of summon magic. Like other summon mystics, he engages in battle vicariously by raising the defensive power and magic defensive power of servitors through Servitor Physical Shield and Servitor Magic Shield, respectively. The Warlock can also raise attack speed through Servitor Haste.

Cleric

Clerics are Human Mystics who borrow the power of the gods to perform miracles. Although they often belong to religious organizations, some of them refuse to align to any one religion and act on their own according to their own beliefs. Their magic is mostly used to help other people. Due to the nature of their profession, they often travel to make pilgrimages for their religion.

Clerics have chosen white magic and support magic as the focus of their profession rather than direct magical attacks. During solo play, Clerics can increase their abilities by using magic and by wearing light armor. However since their physical prowess falls quite short of the Fighter class, they are slow hunters. However, since it is possible for them to have continuous hunting by healing their own wounds, they are not entirely inferior when it comes to solo play.

Since Clerics can use both support magic and white magic, they are considered critical of party play, and are welcome in almost any party to cast Might, Shield, and Heal spells. In addition, during a crisis situation, a Cleric can perform Crowd Control by using spells such as Sleep.

Upon reaching level 40, Clerics have a choice between two class specializations:

PriestHuman Crusader
The Priest is a holy person of this era who brings about miracles of healing and recovery using the highest level of recovery magic. If necessary, he will engage in hand-to-hand combat to protect himself. The Priest recovers physical power through Vitalize, can heal addiction and bleeding, and he uses specialized magic on the undead. The Human Crusader makes his allies strong and his enemies weak using the highest level of protection magic. With the blessing of the gods, he increases the maximum value of physical strength for another party through Bless the Body. The Human Crusader also increases his own MP through Bless the Soul, and if necessary he can perform Return to go back to a village.

Orc Classes

Fighter

Orc Marauder

Orc Marauders are Fighters who have polished their war arts and honed their weapon skills. They are the main fighting force of the Orc race.

The playstyle of an Orc Marauder is similar to that of a Warrior, however, compared to Warriors, they use more skills that rely only on physical strength.

Upon reaching level 40, Orc Marauders just have one class specialization:

Destroyer
Developed from the Orc Marauder, the Destroyer is an expert fighter who stands ever vigilant on the front lines of the battlefield. He uses Whirlwind to batter his enemies about and tirelessly fights without fear until his enemies have all been vanquished. The Destroyer's very aura causes his opponents to retreat in fear and consternation.

Paagrio Monk

The religious order of Paagrio worship is the Orc??s religion. Among Orc Fighters, elders select those who want to improve their physical strength rather than relying on weapon. These Orcs are trained as Paagrio Monks. The Paagrio monks who preach the way of power and path of fire do not use weapons but learn to use Tangsu leading them to perfection of their physical strength.

Paagrio Monks are characterized by their fast hand-to-hand attacks. They can also use the technique of gathering magical forces and shooting them towards their enemy to cause damage and weaken the enemy. During solo play, a Paagrio Monk wears tattoos only as light armor and fights with hand-to-hand fighting equipment to cause severe damage while evading enemy attacks. In party play, Paagrio Monks are useful primarily for the rapid and devastating damage they can deal.

Upon reaching level 40, Paagrio Monks just have one class specialization:

Paagrio Crusader
The Paagrio Crusader uses weapons that assist his personal tangsu. He is a top student at the temple of power and fire. The Paagrio Crusader is famous for using such techniques as Force Buster , which explodes energy and attacks multiple enemies whose way is blocked; Burning Fist, which throws strong fists of fire; and Punch of Doom, which causes extreme damage to an opponent while consuming a lot of physical strength.

Mage

Orc Shaman

An Orc Mystic who has been blessed by the god of fire can follow the path to become an Orc Shaman. The Mystics can bless Fighters who are going to war and improve their combat skills. They can also cast curses to inflict damage on enemy forces. There are few things as frightening to face as an Orc military unit with a Shaman at their side.

The Orc Shaman provides extensive support in groups ?V casting beneficial spells and healing others. They can also cast powerful magic curses on enemies in combat and have some proficiency in physical combat.

Upon reaching level 40, Orc Shamans have a choice between two class specializations:

OverlordWarcryer
The Overlord is a Shaman who is a candidate for tribal leader. He creates his own clans and can carry out various magic to support his clan members. The Overlord leads the Orc race through the use of Seal of Winter, which reduces the attack speed of nearby enemies and Sight of Paagrio, which increases the accuracy of other members of his clan. The Warcryer is a Shaman who has received special training in the battle song, which is at the very top of the Orc sorcery system. He supports his allies through songs that have magical power. The Warcryer is an advantage to a group in battle, thanks to his adept Chant of Fury, which increases the attack speed of his party members, as well as the Chant of Evasion, which increase evasiveness.