World of Warcraft Description
The first expansion set of the game, The Burning Crusade, was released on January 16, 2007. The second expansion set, Wrath of the Lich King, was released on November 13, 2008. The third expansion set, Cataclysm, was announced at BlizzCon 2009.
With more than 11.5 million (December 2008) monthly subscriptions, World of Warcraft is currently the world's most-subscribed MMORPG and holds the Guinness World Record for the most popular MMORPG by subscribers. In April 2008, World of Warcraft was estimated to hold 62 percent of the massively multiplayer online game (MMOG) subscription market.
World of Warcraft Wiki
Four years have passed since the aftermath of Warcraft III: Reign of Chaos, and a great tension now smolders throughout the ravaged world of Azeroth. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again.
World of Warcraft is an online role-playing experience set in the award-winning Warcraft universe. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world. Being "Massively Multiplayer," World of Warcraft allows thousands of players to interact within the same world. Whether adventuring together or fighting against each other in epic battles, players will form friendships, forge alliances, and compete with enemies for power and glory.
A dedicated live team will create a constant stream of new adventures to undertake, lands to explore, and monsters to vanquish. This content ensures that the game will never be the same from month to month, and will continue to offer new challenges and adventures for years to come.
Game Features:
- Adventure together with thousands of other players simultaneously.
- Explore an expansive world with miles of forests, deserts, snow-blown mountains, and other exotic lands.
- Choose from three realm types and find the one best suited for your own playing style: Normal, Player versus Player, and Role-playing.
- Join the Horde or the Alliance as one of 8 playable races.
- Select from 9 classes, including holy Paladins, shape-shifting Druids, powerful Warriors and Mages, demon-summoning Warlocks, and more.
- Encounter many familiar and new Warcraft characters and monsters.
- Learn the continuing story of Azeroth by completing a wide variety of challenging quests.
- Journey through an epic world filled with dungeons of different styles and depths.
- Explore 6 huge capital cities, which serve as major hubs for the races inhabiting them.
- Practice various professions to help locate reagents, make and enhance custom items, acquire wealth through trade with other players, and more.
- Purchase tickets for travel along a number of air routes flown by creatures such as Gryphons and Wyverns. For global transportation, travel by Boat or Goblin Zeppelin.
- Once a certain level has been achieved, players can choose to purchase permanent personal mounts.
- Establish a guild, purchase a custom guild tabard, and promote or demote recruits to different ranks within the guild.
- Mail gold, items, or messages to other players, or send them to your own characters for easy muling.
- Sell your items or search for items for sale via the automated auction house.
- Locate and engage other players with easy-to-use features and tools, including chat channels, friends lists, and animated and audible character expressions.
- Customize the game's interface via XML.
- Enjoy hundreds of hours of gameplay with new quests, items, and adventures every month.
Starting a character or a play session
As with other MMORPGs, players control a character avatar within a game world in third person view (with the option of playing in first person), exploring the landscape, fighting various monsters, completing quests, and interacting with NPCs or other players. In common with many other MMORPGs, World of Warcraft requires the player to pay for a subscription, either by buying game cards for a pre-selected amount of playing time, or by using a credit or debit card to pay on a regular basis.
To enter the game, the player must select a realm (or server). Each realm acts as an individual copy of the game world, and falls into one of four rule-set categories. Realms are either Player versus player (PvP), where open combat among players is more common, or Player versus environment (PvE), where the gameplay is more focused on defeating monsters and completing quests; roleplay (RP, RP-PVP) variants of both realm types are also available. Realms are also categorized by language, with in-game support in the language available. Players can make new characters on all realms, and it is also possible to move already established characters between realms for a fee.
To create a new character, in keeping with the storyline in the previous games in the Warcraft series, players must choose between the opposing factions of Alliance or Horde. Characters from the opposing factions can perform rudimentary communication and trade, but only members of the same faction can speak, email, group, and share guilds. The player selects the new character's race (species), such as Orcs or Trolls for the Horde or Humans or Dwarves for the Alliance. Players must also select the class for the character, with choices such as mages, warriors and priests available. Some classes are limited to particular races.
Ongoing gameplay
As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character. Characters may also form or join guilds, allowing characters in the same guild unified communications, a shared guild name, and possibly identity, guild bank and dues. Professions such as tailoring, blacksmithing, mining, cooking and first-aid can also be learned by characters.
Much of World of Warcraft play involves "questing". These quests, also called "tasks" or "missions", are usually available from non-player characters (NPCs).Quests usually reward the player with experience points, items, and/or in-game money. It is also through quests that much of the game's story is told, both through the quest text and through scripted NPC actions.quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another. Quests are linked by a common theme, with the next quest triggered by the completion of the previous, forming a
While a character can be played on its own, players can also group up with others in order to tackle more challenging content. In this way, character classes are used in specific roles within a group. World of Warcraftwisp for Night Elf characters) at a nearby graveyard.Characters can be resurrected by other characters that have the ability, or can self-resurrect by moving from the graveyard to the place where they died. When a character dies, the items equipped by the character degrade, requiring in-game money and a specialist NPC to repair them. Items that have degraded heavily become unusable until they are repaired. If the location of the character's body is unreachable, they can use a special NPC known as a spirit healer to resurrect at the graveyard. When the spirit healer revives a character, items equipped by the character at that time suffer increased degradation, and the character is significantly weakened for ten minutes. This "Resurrection Sickness" does not occur and item degradation is less severe if the character revives by locating its body, or is resurrected by another player, through special items or spells. uses a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game. When a character dies, it becomes a ghost (or
World of Warcraft contains a variety of mechanisms for player-versus-playerPlayer-versus-environment Battlegrounds, for example, are similar to dungeons: only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players.Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed in order to win the battleground. Competing in battlegrounds rewards the character with tokens and honor points that can be used to buy armour and weapons. (PvP) play. Some realms allow player-versus-player combat almost anywhere in the game world. In these environments, members of opposing factions can attack each other at almost any time or location. (PvE) servers, by contrast, allows a player to choose whether or not to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted.
Setting
World of Warcraft is a massively multiplayer online role-playing game. In addition to sharing the "Warcraft" name with the real-time strategy games in the Warcraft series, it is set in the world of Azeroth and has similar art direction.
World of Warcraft takes place in a 3D representation of the Warcraft universe that players can interact with through their characters. The game world initially features two continents of Azeroth (Kalimdor and the Eastern Kingdoms), with two separate expansions adding the realm of Outlands and the continent of Northrend adding to the playable area. In this game world, players use their characters to explore locations, defeat creatures, and complete quests, among other activities. Doing these, characters gain experience that allows them to attain higher levels, gain access to new skills and abilities, explore new areas, and attempt new quests. As a player explores new locations, different routes and means of transportion become available. Players can access "flight masters" in newly discovered locations to fly to previously discovered locations in other parts of the world. Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains reasonably similar from day to day, seasonal events reflecting real world events such as Halloween, Christmas, Children's Week, Easter and Midsummer have been added. Locations also have variable weather including, among other things, rain, snow, and dust storms.
A number of facilities are available for characters while in towns and cities. In each major city characters can access a bank in order to deposit items, such as treasure or crafted items. Each character has access to personal bank storage with the option to purchase additional storage space using in-game gold. Additionally, guild banks are available for use by members of a guild with restrictions being set by the guild leader. Auction houses are also available for players to buy and sell items to others in a similar way to online auction sites such as eBay. Players can also use mailboxes, which can be found in almost every town. The mailbox can be used to collect items won at auction and also to send messages, items and even in-game money to other characters.
Some of the harder challenges in World of Warcraft require players to group together to defeat them. These usually take place in dungeons, also known as instances, that a group of characters can enter together. The term comes from each group or party having a separate copy or instance of the dungeon, complete with their own enemies to defeat and their own treasure or rewards. This allows players to explore areas and complete quests without other players outside the group interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A typical dungeon will allow up to five characters to enter as part of a group. Some dungeons require more players to group together and form a raid of limited size (up to forty players) to face some of the most difficult challenges. As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.
Development
World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001. Development of the game took roughly 4–5 years, and included extensive testing. The 3-D graphics in WoW use elements of the proprietary graphics engine originally used in Warcraft III.[44] The game was designed to be an open environment where players are allowed to do what they please. Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called 'player collision'. The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.
World of Warcraft runs natively on both Macintosh and Windows platforms. Boxed copies of the game use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their operating system. Although there is no official version for any other platform, support for World of Warcraft is present in Windows API implementations Wine and Cedega, allowing the game to be played under Linux and FreeBSD.
Regional variations
In the United States, Canada and Europe, Blizzard distributes World of Warcraft via retail software packages. The software package includes 30 days of gameplay for no additional cost. In order to continue playing after the initial 30 days, additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, or 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a slight (6% to 15%) discount. In Australia, the United States, and many European countries, video game stores commonly stock the trial version of World of Warcraft in DVD form, which include the game and 14 days of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game.
In South Korea, there is no software package or CD key requirement to activate the account. In order to play the game, however, players need to purchase time credits online via credit card or the ARS billing system. There are two kinds of time credits available, one where the player is billed based on the actual number of minutes that will be available, and one where the player can play the game for a number of days. In the former, time can be purchased in multiples of 5 hours or 30 hours, and in the latter, time can be purchased in multiples of 7 days, 1 month, or 3 months. As software packages are not required, expansion pack contents are available to all players on launch day.
In China, because a large number of the players do not own the computer they use to play games (e.g. Internet cafes), the CD keys required to create an account can be purchased independently of the software package. In order to play the game, players must also purchase prepaid game cards that can be played for 66 hours and 40 minutes. A monthly fee model is not available to players of this region. The Chinese government and NetEase, the licensee for World of Warcraft in China, have imposed a modification on Chinese versions of the game which places flesh on bare-boned skeletons and transforms dead character corpses into tidy graves. These changes were imposed by the Chinese government in an attempt to "promote a healthy and harmonious online game environment" in World of Warcraft. The Chinese government has also delayed release of the Wrath of the Lich King expansion, due to what it feels is objectionable content. NetEase took over licensing of World of Warcraft from in June 2009 following the expiration of The9's contract.
General Information
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11/23/2004 |



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