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Team Fortress 2

About Team Fortress 2

TF2 does include bots, however there is no AI code for them (VaLVe made an update for TF2 and now the bots have AI except that it is experimental and works on three KOTH maps, koth_nucleus/sawmill/viaduct. To add these bots, load up one of those maps and type to the console tf_bot_add. Also, there is 3 optional arguments,
 
 
count, class and team.).  What does this mean?  Why your bots will be nothing more than mindless statues without intelligence!  Luckily, various commands let you use them like obedient minions at your will!  You can manipulate them to do things such as follow you around and fire their weapons. Below is a complete command list for bots as well as some examples on how to use them.

  • List of Commands
  • Example Script 1
  • Example Script 2
  • Example Script 3

List of Commands

TF2 comes with commands for using bots, some work and some don't....

CommandDescription

bot


This command will create a bot on the given team with the specified class and name.
Syntax:bot -team <
teamname/number
> -class <
classname
> -name <
botname
> Parameters:
-team
teamname/number
Specifies the team name or number to assign the bot. Where
name/number
can be
RED
or
1
,
BLU
or
0
-class
classname
The
classname
of the class can be
Demoman
,
Engineer
,
HeavyWeapons
,
Medic
,
Pyro
,
Scout
,
Soldier
,
Sniper
, or
Spy
-name
botname

botname
can be anything. If there is already someone with the same name, an incremental number (starting at 1) surrounded with parenthesis will be added to the beginning of the name. For example, joe, (1)joe, (2)joe, etc. If no name is given then the name will be "bot" followed by a number starting with 01; for example, the first bot will be bot01, the next bot02, and so on. Example:bot -team red -class Engineer -name joe

bot_changeclass


Force all bots to change to the specified class.
Does not seem to be implemented, nothing happens.

bot_changeteams


Make all bots change teams. This forces all the bots to switch teams. If a bot was on the RED team then it will now be on the BLU team and vice versa.

bot_command


Sends specified command on behalf of specified bot.
 
Example:bot_command bot01 "voicemenu 0 0"

bot_defend


Set to a team number, and that team will all keep their combat shields raised. For instance, heavies will spin their miniguns.

bot_dontmove


Bots are prevented from moving.

bot_flipout


When on, this will make all the bots fire whatever weapon they currently have selected. Default is to use primary_fire, but if bot_forceattack2 (see below) is set to
1
then secondary_fire will be used instead.
Syntax:bot_flipout <
0/1
> On when set to
1
, off when set to
0
Example:bot_flipout 1

bot_forceattack2


This will make all the bots execute secondary_fire on whatever weapon they currently have selected when bot_flipout is set to
1
.
Syntax:bot_forceattack2 <
0/1
> Bot will use secondary_fire when set to
1
, primary_fire when set to
0
Example:bot_forceattack2 1

bot_forceattackon


When firing, don't tap fire, hold it down. If this is set to
0
then the bot will act like they are continuously tapping the fire button (useful for the Pistol, but not for the Heavy's Minigun). If this is set to
1
then the bot will act as if it is holding down the fire button (useful for the Heavy).
Syntax:bot_forceattackon <
0/1
> On when set to
1
, off when set to
0
Example:bot_forceattackon 1

bot_forcefireweapon


Force bots with the specified weapon to fire.
Does not seem to be implemented, nothing happens.

bot_kill


Kills the specified bot.
Syntax:bot_kill <
bot name
> Makes the specified bot commit suicide. Example:bot_kill bot0

bot_mimic


Bot uses usercmd of player by index. The bot will execute all keystrokes issued by a player, mimicking movements.
Syntax:bot_mimic <
0/1
> On when set to
1
, off when set to
0
Example:bot_mimic

bot_mimic_yaw_offset


Offsets the bots' yaw. The bots will face in a direction this angle from the player. By default this is set to
180
so that all bots will face the player. Setting this to
0
will face the bots in the same direction as the player.
Syntax:bot_mimic_yaw_offset <
0-360
> Set the direction by specifying angle in degrees Example:bot_mimic_yaw_offset 180

bot_randomnames


This will add text to bot names, apparently used for testing during development, some examples: "Yet more Bot names, medium size", "Another bot", "This is a medium Bot", "This is a super long bot name t"
Syntax:bot_randomnames <
0/1
> On when set to
1
, off when set to
0
Example:bot_randomnames

bot_refill


Refills all bots' Ammo counts, including Metal for Engineers.
Syntax: bot_refill

bot_saveme


This makes all the bots call for a Medic, equivalent to issuing bot_command <
botname
> "voicemenu 0 0" to every bot. Syntax: bot_saveme <
0/1
>
On when set to
1
, off when set to
0

bot_selectweaponslot


This seems to affect only the first bot that was spawned, no other bots obey this command.
Syntax:bot_selectweaponslot <
n
> Set
n
to weapon slot that bot should switch to. Example:bot_selectweaponslot 1

bot_teleport


Teleports a specified bot to a given coordinate. Map coordinates of where you are standing can be found by typing Status in the console.
Syntax:bot_teleport <
botname
> <
X
> <
Y
> <
Z
> <
Pitch
> <
Yaw
> <
Roll
> Where
botname
is the bot name or id to teleport.
X

Y

Z
are the map coordinates.
Pitch

Yaw

Roll
is the direction the bot should face. Example:bot_teleport bot01 -4815 1385 -447 0 0 0

bot_whack


Deliver lethal damage from player to specified bot. This basically kills the bot with the currently selected weapon, probably used for testing during development.
Syntax:bot_whack <
botname
> Where
botname
is the name of bot to "whack". Example:bot_whack bot109

 

Useful aliases and binds

  • sv_lan 1
  • sv_cheats 1
  • mp_teams_unbalance_limit 0
  • alias +bot_shoot_primary "bot_flipout 1"
  • alias -bot_shoot_primary "bot_flipout 0"
  • alias +bot_shoot_secondary "bot_forceattack2 1;bot_flipout 1"
  • alias -bot_shoot_secondary "bot_flipout 0;bot_forceattack2 0"
  • bind n +bot_shoot_primary
  • bind m +bot_shoot_secondary

 

Example Script

  1. Create a server and load a map (Gravelpit works well as a map since there is just the one respawn room, or the achievement maps with the open spawn areas).
  2. Join as a BLU Engineer and stay in the respawn room.
  3. Bring down console and type: sv_cheats 1
    mp_teams_unbalance_limit 0
    bot -class Engineer
    bot_mimic_yaw_offset 0
    bot_mimic 1
    This will spawn a BLU Engineer bot by the name of "bot01" which will do what you do, including walking around and selecting/firing weapons. However, it will not build anything if you build it. You can make it select the build menu, but cannot actually select a menu item when you do. Thankfully, there is the
    BUILD
    command and the bot_command that can make the bot issue commands.
  4. Bring down console and type: bot_command bot01 "build 3"
    This will start the build process with the Engineer holding his toolbox, the bot should be seeing the blueprint now.
  5. Close the console and press your fire button - this will start the Sentry building. Keep pressing the fire button to make the bot hit the Sentry with his Wrench to build it faster, and if you want add Metal to it. If you want to increase the Sentry's level then you need to give the bot more Metal with the bot_refill console command.

 

Example Script 2

The following will create a red medic and a red soldier who fire continously until they are out of ammo.
The medic ends up with a medigun set to heal any other player who passes them or an enemy spy. The soldier ends up bashing away with his melee weapon unless he ends up above a supply of ammunition - in which case he will continually fire rockets (good for deflection practice).
sv_cheats 1 mp_teams_unbalance_limit 0
bot -team red -class medic
bot -team red -class soldier
bot_forceattackon 1
bot_flipout 1
sv_cheats 0
retry
 

Example Script 3

The following will create a red sniper who continously scopes in and a red spy who cloaks and decloaks.
sv_cheats 1
mp_teams_unbalance_limit 0
bot -team red -class sniper
bot -team red -class spy
bot_forceattack2 1
bot_forceattackon 1
bot_flipout 1
sv_cheats 0
retry

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