Team Fortress 2
Pages in Items
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Axtinguisher (TF2)
By itself, the Axtinguisher does half the damage of the regular Fire axe (however, it does the same amount of damage on buildings), but will always crit if a target is on fire, and never crit on a non-burning opponent (not even during Humiliation or charged by the Kritzkrieg). The weapon may perform the crit animation when swung, complete with the electricity sound effect, but will not inflict crit damage unless the target is burning. This weapon pairs well with the the Flare gun, and can serve as a complementary finishing move for flanking and ambush maneuvers. On non-burning opponents,…
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Übersaw (TF2)
The Ubersaw is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 22 Medic Achievements, thus reaching the "Medic Milestone 3". The weapon deals the same amount of damage as the Bonesaw does. In addition to that, it charges the Medigun or the Kritzkrieg when successfully hurting a target. After 4 successful hits, the UberCharge or CritsCharge is ready for use. Damage: 59 - 72Mini-crit damage: 88Critical damage: 195
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Backbiter's Billycock (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Backburner (TF2)
This version of the flamethrower is built for the Pyro who likes to ambush their opponents. It removes the compression blast capability, instead guaranteeing critical hits whenever it’s used on an opponent from behind. The backburner registers up to approximately a 45 degree angle to the back of someone's left or right. So, roughly a 90 degree angle centered behind where they are facing. This is significantly less than the Spy's backstab range, which appears to be any angle in the 160 degrees behind where a player is looking.DamageSee Flamethrower Base damage changes over range (actually particle lifetime or travel…
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Baseball Bill's Sports Shine (TF2)
This hat is only found by a random drop. It can not be unlocked from achievements.
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Batter's Helmet (TF2)
It appears as a team-colored, fiberglass batting helmet with a single earguard that fits over the Scout's regular hat. Despite the fact that batting helmets are worn to protect the batter from a ball to the head, the helmet does not prevent the stun effect if the player wearing it is hit by a baseball. TriviaRoger Bresnahan created the first batting helmet after being struck on the head during a game. A batting helmet covers the back, top, and sides of the head, and at least one ear. The Scout has the ear-guard covering his right ear, leaving his left…
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Bill's Hat (TF2)
Only avaliable to those who pre-ordered Left 4 Dead 2. This hat can be used by every class.
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Blutsauger (TF2)
The gun fires low-damage projectiles at a high rate (it fires 10 syringes a second) at around 990 hammer units per second (about 42 miles per hour). Whenever a projectile hits an enemy, three health is added to the medic who fired the shot. As compensation, the Blutsauger reduces the Medic's passive healing ability by 2HP per second (so a Medic that recently took damage will regenerate at 1HP/sec, and at a maximum of 2HP/sec). Like the Syringe gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target…
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Bonesaw (TF2)
Every good doctor has one. The Bonesaw is the Medic’s tool to give his opponents a generous helping of detrimental melee damage. However, due to his relatively low health the Medic should only engage in immediate combat if absolutely necessary or when there is the opportunity for a clean kill without risk.Damage: 59 - 72Mini-crit damage: 88Critical damage: 195
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Bonk Helmet (TF2)
The Bonk Helmet is one of four possible Scout only hats which are likely to be given to you by Valve's random loot system.This hat is only found by a random drop. It can not be unlocked from a achievement.The Bonk Helmet is a reference to a similar drink-carrying headpiece commonly seen on sporting event spectators at home and at the stadiums for the sports.
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BONK! Energy Drink (TF2)
During this period, the scout cannot attack, pick up the intelligence, or cap points. In addition, his view is forced into third-person mode. When any of type of bullet or projectile hits a running Scout during the drink's effects, a "Miss!" effect will appear above his head . Sentry guns will not damage a Scout under the influence of Bonk!, but he will still experience knockback. If a scout is set on fire while he drinks Bonk!, he will not take damage from furthur flamethrower attacks during the invicibility mode but he will continue to burn from the original fire.…
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Bottle (TF2)
The bottle can deal significant damage and is the Demoman's only weapon that does not run the risk of incurring splash damage upon himself. Its critical hit animation is an overhead swing which breaks the bottle upon impact, though this is only for aesthetics. It has been determined through testing that the chance of delivering a critical hit with this weapon is about 13.29%. Damage Base: 65 (59 to 72 damage) Mini-Crit: 88 Critical Hit: 195 Damages are approximate and determined by community testing.Function Times Attack Interval: 0.8 All times are in seconds. Times are approximate and determined by community…
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Brigade Helmet (TF2)
The Brigade Helmet is one of three possible Pyro only hats which are likely to be given to you by Valve's random loot system.The Brigade Helmet appears as a thermoplastic firefighters helmet, we can tell this from the iconic crest at the front. However, the Pyro's Brigade Helmet does not have the additional number associated to the city firehouse to which he belongs.
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Butterfly Knife (TF2)
The Spy’s melee weapon is the most invidious one in TF2 and perfectly suits his sneaky and perfidious character. Spies are experts in wielding this small and light weapon and when they are able to administer blows from behind their enemy’s back or from the side they deal the most damage. With a well-timed backstab Spies can dispose of Heavies with a single strike.Damage: 28 - 54Critical damage: No crit by default, but instant kill when performing a backstab.
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Camera Beard (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Chargin' Targe
The Chargin' Targe is a secondary weapon for the Demoman. You can get the Chargin' Targe either by completing achievements or via the random drop system. Equipping this item grants the Demoman the ability to resist 50% damage from both fire and explosions. Also, when activated by using the alternate fire button (normally right click) the Chargin' Targe allows the Demoman to move at a speed slightly faster than the Scouts normal running speed for a short time. Additionally, the Demoman is granted a crit bonus based on charge distance. A half charge will grant the demo a guaranteed mini-crit…
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Cheater's Lament (TF2)
This hat was given to all players who did not use an external (outside TF2) idle program to gain hats and weapons. It can not be unlocked from an achievement.
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Cloak and Dagger (TF2)
The Cloak and Dagger one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 11 Spy Achievements, thus reaching the "Spy Milestone 2".While the Invisibility Watch drains energy regardless of the situation, the Cloak and Dagger is motion sensitive: energy is only drained when the player moves. The faster the player moves while being cloaked, the faster it drains. When you stand still, the device recharges automatically, regardless if you're cloaked or not. If the energy meter reacehs zero, you won't fully uncloak, but instead are partially visible.Total cloak time while…
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Demoman's 'Fro (TF2)
The Demoman's 'Fro is one of three possible Demoman only hats which are likely to be given to you by Valve's random loot system.The Demoman's 'Fro is intended to resemble the afro worn by rock legend Jimi Hendrix rather than the more iconic and over used "disco" afro.
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Direct Hit
Direct Hit replaces the soldier's rocket launcher. It has a 70% Reduced Blast Radius and instead is 80% faster and with 25% more destructive force. The Direct Hit guarantees mini-crits on airborne targets.
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Dispenser (TF2)
The Dispenser is a supportive building. It can heal nearby teammates and recharge a teammate's munition. It also gives the Enginner metal over time: it generates 40 metal every 5 seconds. A Dispenser requires 20 seconds to be constructed, but this time limit can be shortened by the Engineer by punching the buildings with his wrench.
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Engineer's Cap (TF2)
The Engineer's Cap is one of four possible Engineer only hats which are likely to be given to you by Valve's random loot system.It appears as a soft fabric cap, with white and team-colored stripes, a stiff brim, and the Engineer's icon on the front of the cap. Trivia This hat represents the iconic hats worn by Railroad Engineers. (The kind that drive trains rather than solve practical problems.) If the player zooms in on this hat using the Sniper Rifle's scope, the word "Railroad" can be seen underneath the wrench symbol.
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Eyelander
Wielded along side the Chargin' Targe, it makes a very deadly combo.
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Fancy Fedora (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Fists (TF2)
The Heavy does not require a melee weapon but instead uses his fists when it comes down to a brawl. With quick left-right combinations and forceful uppercuts he can take out enemies with only a couple of blows. Critical hits are always dished out as uppercuts. Damage: 24 - 46 Mini-crit damage: 88 Critical damage: 105
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Flamethrower (TF2)
The Flamethrower fires a stream of flame particles in a narrow cone which travel quickly at first, then slow down and drift slightly upward before expiring. It shoots 22.5 particles of flame each second, consuming 12.5 ammunition per second. Particles borrow motion from the Pyro who shot them, tracking the Pyro's movement from side to side. At its maximum range, the Flamethrower is not accurate enough to put a constant stream on a single target.Apart from the direct damage, the Flamethrower also sets your target on fire, causing the target to continue to burn for a short time when no…
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Flare Gun (TF2)
The Flare Gun's shot travels in a straight line for a relatively long range (from 2fort's battlements to the end of the bridge roof on the opposite end), and then its trajectory curves down drastically. The projectile can still ignite enemies while it's "falling", but disintegrates on contact with any surface.The Flare Gun used to be the only weapon where damage done increases with range, however the weapon has been changed to do the same damage at all ranges. A hit on an already-burning enemy with a flare will result in a mini-crit.The Flare Gun cannot fire while you are…
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Football Helmet (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Force-A-Nature (TF2)
. It is a double-barrelled hunting shotgun with extremely short barrels, which were cut down to increase spread. It sacrifices the reload speed and capacity of the Scattergun for maximum blasting power. Any opponent hit by a shot from the Force-A-Nature in close range will fly backwards a considerable distance. The sheer power of the recoil also causes the Scout to fly backwards for an effective 'third-jump' on top of his regular double jump ability. The Force-a-Nature, at first, appears to deal less less damage than the Scattergun, but in fact it deals more damage (0.9x damage per pellet times…
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Ghastly Gibus (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Glengarry Bonnet (TF2)
The Glengarry Bonnet is one of three possible Demoman only hats which are likely to be given to you by Valve's random loot system.It appears as a black Tam o'shanter with team-colored trim and pompon, and a silver Team Fortress Logo medallion set in the front.
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Grenade Launcher (TF2)
Grenades arc significantly after being fired, and the distance a round will travel depends on the angle at which it was fired (when shooting long distances, though, it's often better to jump and fire than change the angle of fire much past 45 degrees). Grenades travel approximately 1065 hammer units per second, around 45 miles per hour. Grenades will bounce on any surface, albeit very inelastically, and will only detonate on contact with enemies before the first bounce. Grenades launch to the right of the cross-hair, so you should lead to the left to compensate, this is important especially when…
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Huntsman (TF2)
The Huntsman is one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 5 Sniper Achievements, thus reaching the "Sniper Milestone 1".This weapon is a perfect addition to the Sniper. While the Sniper Rifle is great for long range, the Huntsman is great for middle range and close range. Its recharge time is way faster then the recharge time of the rifle, allowing you to shoot a strong attack very fast. Since you can aim with the Huntsman from the normal first-person view, you have a better view for your sorrundings…
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Invisibility Watch (TF2)
The Invisibility Watch allows the Spy to cloak himself at any time, making him invisible for everyone. It doesn't matter if you stand still or run around, energy is drained all the time. When all of the energy is drained, you will decloak automatically. Energy can be recharged faster by picking up ammonition (ammo boxes, dropped weapons).Total cloak time: 9 secondsRecharge time: 33.5 secondsAllows a faster recharge by picking up ammo boxes and dropped weapons
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Jarate (TF2)
Jarate is one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 11 Sniper Achievements, thus reaching the "Sniper Milestone 2".http://www.tfportal.de/gfx/content/tf2/tf2_icons/minicrit.pngJarate works like a grenade: You throw it at the enemy. Unlike real grenades, however, no damage is inflicted, instead they'll be affected by the mini-crit-buff: They take 35% more damage for 5 seconds. They not only take more damage from bullets and melee weapons, the after burn effect of the Pyro's flames inflicts more damage as well. In addition to that, Jarate can reveal enemy Spies who are cloaked and…
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K.G.B. - Killing Gloves of Boxing (TF2)
The K.G.B. (Killing Gloves of Boxing) are the unlockable melee weapon for the Heavy class. They are unlocked after you have gained 22 Heavy achievements. When the Heavy kills an enemy with the K.G.B. he is guaranteed critical hits for the next 5 seconds, and can kill additional enemies to further lengthen the boost time. This power-up also crosses over with other weapons, such as the shotgun, so the Heavy could kill an enemy with the K.G.B. and then take out his shotgun to blast away enemies from range. However, the K.G.B. has a 20% slower swinging speed, and coupled…
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Kritzkrieg (TF2)
The Kritzkrieg is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 16 Medic Achievements, thus reaching the "Medic Milestone 2".Like the Medigun, the Kritzkrieg heals its target and extends the target's health up to 50% from its default maximum amount of health points. The big difference is that an UberCharge won't make the Medic and its target invincible, but instead allows its target to have critical hits with any weapon for 10 seconds.Healing Basics:The healing rate depends on how long a wounded player hasn't been attacked by the enemy. The…
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Kukri (TF2)
The Kukri is the melee weapon for the Sniper class. A Kukri is a heavy Nepalese knife used as both a tool and as a weapon. The most distinctive feature of this weapon is that the blade has a deflected angle of 20° or more, with a thick spine and a single sharp cutting edge; this causes the end section of the blade to strike square on, greatly increasing chopping effectiveness. It is most famously known as a part of the regimental weaponry and heraldry of Gurkha fighters. Forming part of the survival equipment carried by airmen during the early…
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Level 1 Sentry Gun (TF2)
Health: 150Cost: 130 metalWeapon: Semi-Automatic Firing BarrelDamage: 13-20 damage 2 shots per second 26-40 DPSAmmo: About 44 Bullets
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Level 2 Sentry Gun (TF2)
A level 2 Sentry Gun possesses two MG’s, which has a higher firing rate then the level 1 one, it also has more health (180 HP). This is no longer an easy bait for any class (again, expect for the Spy).
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Level 3 Sentry Gun (TF2)
A level 3 Sentry Gun possesses the same MG’s with the same firing rate, but has a rocket launcher that launches 4 rockets at once. At this point, only an übercharged player can survive a direct attack.
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Master's Yellow Belt (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Medigun (TF2)
DamageNone. Heals the target. Heal rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.Function TimesÜberCharge Fill: 40…
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Mildly Disturbing Halloween Mask (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Minigun (TF2)
The weapon requires approximately one second of spin-up time before it starts to fire. To keep the spin going and ready to fire at a moment's notice without wasting ammo or time, the special function key may be held down (default: Mouse2/Left Trigger [360]/L2 [PS3]). When either spinning or firing, the Heavy's movement speed is slowed considerably (to 27% speed); the Heavy cannot move while crouched and spinning or firing. If a Heavy is stunned with The Sandman while his Minigun is spinning or firing, the Minigun will remain in it's respective state for the duration of the stun. The…
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Mining Light (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.The Mining Light is one of four possible Engineer only hats which are likely to be given to you by Valve's random loot system.It appears as the Engineer's regular yellow safety helmet with the addition of a strap-on helmet lamp typically used by miners. However, the lamp cannot be turned on or off ingame.
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Natascha (TF2)
Natascha is one of the three new weapons added with the Heavy Update. The weapon becomes available after unlocking 15 Heavy Achievements, thus reaching the "Heavy Milestone 2".This weapon is essentially another Minigun, but with an additional effect: The weapon slows down every enemy it hits by 25% for a short moment. Unlike Sahsa, however, this weapon deals lower damage then its counterpart. Damage per second (point blank): 320 - 360 Damage per second (medium range): 30 - 200 Damage per second (long range): 30 - 60Damage: 6.75 per bullet Mini-crit damage: 9.1125 per bullet Critical damage: 20.25 per bullet…
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Officer's Ushanka (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Otolaryngologist's Mirror (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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PDA (TF2)
UsageBy default, the player uses weapon slot 4 to build and weapon slot 5 to demolish (destroy). A superimposed HUD graphic then appears which lists all four buildings.When the player selects the build or demolish weapon slot, the number keys 1 - 4 map to the building types (PC version). There is also a cancel key (Default key: Q) to exit the PDA menu; this key is whatever is mapped to "Last weapon used" in settings. 1 key: Sentry gun 2 key: Dispenser 3 key: Teleporter Entrance 4 key: Teleporter Exit Last weapon used key: Cancel building / demolition. (Default…
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Pistol (TF2)
The Pistol is useful for hitting targets at medium or long range or as a last ditch effort when the primary weapon is out of ammunition. The Pistol is very useful for destroying sticky bombs and taking out unsupervised sentry guns from outside of their range. The pistol suffers from medium damage falloff, despite being a single-projectile weapon, and combined with its relatively weak damage per hit, is often neglected by many players. However, when fired at maximum speed, this weapon is formidable in the hands of an experienced player, and has an extremely fast reload speed. In combination with…
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Professional's Panama (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Prussian Pickelhaube (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Pyro's Beanie (TF2)
It appears as a felt, yellow-and-team-color striped beanie hat with a plastic propeller on top. The Pyro wears the hat atop his regular gas mask. TriviaBeanies were popular among schoolchildren in the early to mid-20th century. Famous science fiction author Ray Nelson made a whimsical addition to these caps with a plastic propeller attached to the crown. These propeller beanies saw a brief period of popularity before the hat eventually became associated with nerdiness and later social awkwardness and idiocy. The Pyro's wearing of this hat is likely a reference to his sociopathic tendencies and apparent lack of intelligence.
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Razorback (TF2)
The Razorback is one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 17 Sniper Achievements, thus reaching the "Sniper Milestone 3".The Razorback works like a shield for the Sniper's back: When a Spy attempts to backstap him, the Razorback will break apart. The Spy won't be able to backstab anyone for 2 seconds.
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Respectless Rubber Glove (TF2)
It appears as a limp, yellow and gray rubber glove which, when worn on the Pyro's head, resembles a Cock's comb.Trivia* The rubber glove's yellow and gray pattern looks remarkably like the Engineer's work glove. Perhaps we now know what happened to the other glove. * The glove gives the Pyro a striking resemblance to 'Feathers McGraw', a criminal mastermind and character from the Wallace and Gromit claymation series. Feathers also used a rubber glove to pretend to be a chicken, albeit briefly.
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Revolver (TF2)
The revolver makes a mediocre sniper rifle, due to its accuracy and medium damage at long range. Like the SMG and the Pistol, the Revolver fires a single, perfectly-accurate shot before 'bullet-spread' takes effect, provided the player has waited a little over a second since their last shot. Using the revolver in conjunction with the spy's ability to see enemy players' health allows you to target and pick off weakened enemies with ease. Damage Base: 40 Max Ramp Up: 150% (60 damage) Max Fall Off: 52% (21 damage) Point Blank: 55-60 Medium Range: 35-45 Long Range: 20-25 Mini-Crit: 54 Critical…
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Ritzy Rick's Hair Fixative (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Rocket Launcher (TF2)
The rockets do a moderate amount of splash damage but do the most damage on a direct hit. Testing has shown that direct rocket hits have a significant damage falloff at range for their normal damage but no damage falloff for their crit damage.The 'bounce' effect from the rocket launcher's rockets enables the tactic known as juggling which can knock enemies up into the air preventing them from getting close, and by doing this enemies can take fall damage when landing. Critical rockets can be identified in flight by a team-colored glow and sparks flying from them. The rocket launcher…
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Sandvich (TF2)
The sandvich is one of the three new weapons included in the heavy update. The weapon is unlocked once you reach 10 achievements and aquire the "Heavy Milestone 1".With the sandvich, you become more independent from your medic, because when you are in a safe spot, you can replenish some health with this delicious mustard-flavoured beauty, and get right into action again afterwards. Since the TF2 update of the 15th of september your health is being completely restored and you can also drop the sandvich for your teammates to restore some of their health. When they pick it up, they…
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Sapper (TF2)
This little contraption is used to deactivate and eventually destroy buildings that were set up by enemy Engineers. As soon as the Sapper is attached to a Sentry Gun, Dispenser or Teleporter it deactivates the device and continuously deals damage until it is removed by the enemy Engineer using his Wrench or until the Sapper has destroyed the device.Destruction time for Level 1 buildings: 6.00 secondsDestruction time for Level 2 buildings: 7.20 secondsDestruction time for Level 3 buildings: 8.64 seconds
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Scattergun (TF2)
While deadly at close range, the scattergun becomes mediocre at medium range and near useless at a distance. Two shots at point blank is enough to down most classes. Other than a slightly increased damage and wider spread the scattergun is equal to the standard shotgun in all regards. If fired from a position touching a target, the attack is capable of causing Knockback. Like the standard shotgun and the Force-A-Nature, the Scattergun's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. Damage Base: 6 per pellet Max Ramp Up: 175% (10.5 damage…
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Scotsman's Stove Pipe (TF2)
The Scotsman's Stove Pipe is one of three possible Demoman only hats which are likely to be given to you by Valve's random loot system.It appears as a simple, yet elegant black top hat. Seeing as the Demoman wears this hat, it suggests that he comes from a family of wealth.
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Scottish Resistance
Right underneath enemy: 103-171 (353 crit, Splash at 3ft/1m: 261 crit, Splash at 3ft/1m: 180 crit) [slow reload].Self damage: 45-114 (45-114 crit) Note the damage you take depends on how far away you are from the explosion.
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Shotgun (TF2)
It fires fairly rapidly, 10 bullets per 1 ammo, every 0.6 seconds, and can deliver high damage at close range but has a high damage falloff. As the Engineer's most powerful weapon, he uses it primarily for defending his Dispenser or Teleporter and for engaging an enemy attempting to exploit a weakness in his Sentry Gun. The Pyro uses his shotgun for engaging targets unreachable by his Flamethrower while the Soldier may rely on the shotgun if he's out of rockets or needs a weapon that won't cause splash damage to himself (like the rockets do). On the other hand,…
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Shovel (TF2)
The Shovel may not look like the most advanced of short-range weapons but it is a very effective tool if wielded by the Soldier. He turns into a bloodthirsty monster and a great danger to all enemies once he draws it for melee combat. However, due to the normal attack speed, the Shovel does not deal more damage than most other TF2 melee weapons. Since the Soldier should primarily not engage in melee combat due to his slow movement speed, the Shovel is mainly used in situations that render the use of his fire weapons unfavorable or if the Soldier…
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Sniper Rifle (TF2)
The Sniper rifle is the primary weapon for the Sniper class. It has excellent accuracy, no damage falloff, and is the only weapon with a zoom sight. The Sniper rifle must be charged for full effectiveness. The zoom display features a charge meter and a small red or blue dot in the center to aid in aiming. When zoomed, the charge meter increases gradually from 0% to 100%. At the same time the target dot will change from a dull color to bright red / blue. It takes 4 seconds for a full charge. The charge meter resets after a…
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Soldier's Stash (TF2)
The Soldier's Stash is one of three possible Soldier only hats which are likely to be given to you by Valve's random loot system.It appears as the Soldier's regular WW2 M-1 steel helmet but with the addition of a band holding a pack of cigarettes, and an ace of spades playing card. The additions are intended to represent the appearance of the modified M-1 helmet as used in the Vietnam war.
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Spytron 3000 (TF2)
Besides the Sapper the Spytron 3000 is the Spy's most important device. In James Bond style it is camouflaged as a cigarette box and allows the Spy to disguise as any class of his own or the enemy team.
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Stainless Pot (TF2)
The Stainless Pot is one of three possible Soldier only hats which are likely to be given to you by Valve's random loot system.It appears as an ordinary stainless-steel saucepan, which the Soldier wears on his head as an improvised helmet, the idea comes from the comedy gag of using pots and pans as armour.
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Stickybomb Launcher (TF2)
Up to eight sticky bombs can be placed; the oldest sticky bomb detonates when the player tries to deploy a ninth bomb. A small number display next to the ammo count tells the user how many sticky bombs are currently placed. When detonated or otherwise destroyed, sticky bombs leave a few broken pieces scattered about, each of which be picked up for a single unit of metal or ammo. In the case of any explosion (enemy stickies, grenades, rockets and sentry rockets) and also Airblasts, the sticky bombs will suffer from the force of the explosion and will be thrown…
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Submachine Gun (TF2)
The Submachine Gun (SMG) is the secondary weapon for the Sniper class. It deals a low amount of damage per round but has a high rate of fire and moderate accuracy (it fires 10 bullets per second). The Submachine gun enables the Sniper to engage enemies at closer ranges in which the Sniper rifle would be insufficient. The Submachine gun suffers from a damage falloff over distance similar to the Pistol or Syringe gun. It should be noted that in one of the promotional TF2 pictures, the Scout had a Submachine gun as his primary weapon. However, this was changed…
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Syringe Gun (TF2)
Damage Base: 10 Max Ramp Up: 120% (12 damage) Max Fall Off: 50% (5 damage) Point Blank: 10-15 (100-150/sec) Medium Range: 5-10 (50-100/sec) Long Range: 5-6 (50-60/sec) Mini-Crit: 14 Critical hit: 30 (300/sec) Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.Function Times…
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Teleporter (TF2)
The Engineer can create a shortcut between two points by building teleporters. A teleporter consists of two buildings: "Teleporter Entrances", which teammates can enter, and "Teleporter Exits", where teammates will appear after entering the entrance. If placed wisely, it can shorten a player's way to the battlefield and shorten the time between a player's death and his arrival at the battlefield after respawning. Both teleporter buildings requires 20 seconds to be constructed, but this time limit can be shortened by the Engineer by punching the buildings with his wrench.
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Texas Slim's Dome Shine (TF2)
The Texas Slim's Dome Shine is one of four possible Engineer only hats which are likely to be given to you by Valve's random loot system.This "hat" replaces the original hat on the Engineers head, making him bald. Upon closer inspection, it appears that the Engineer is not completely bald but prefers to shave his remaining hair off.
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Texas Ten Gallon (TF2)
The Texas Ten Gallon is one of four possible Engineer only hats which are likely to be given to you by Valve's random loot system.This hat could represent that the Engineer is proud of other peoples craftmanship and is willing to pay top dollar for the highest quality product seeing as its a stiff leather stetson hat.
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The Ambassador (TF2)
It has the same ammo count as the revolver but has accuracy akin to a Sniper rifle, even at long range. In addition, a headshot with the Ambassador will result in a critical hit. After each shot, the weapon's accuracy is temporarily decreased, so the weapon is inaccurate if fired too quickly. When the Ambassador is still in this temporary 'cooldown' period, a headshot will not result in a critical hit, even if it is accurate. DamageThe Ambassador does 15% less damage than the Revolver per shot. Base: 34 Max Ramp Up: 150% (51 damage) Max Fall Off: 52% (18…
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The Buff Banner
The buff Banner is an unlockable secondary "weapon" available for the soldier class in Team Fortress 2. While not being able to cause any damage on it's own, it requires that the soldier causes at least 600 total damage in a single life in order for it's "rage meter" to fill so that it can be activated. Once activated, the buff banner "buffs" all allies within 450units of the soldier with instant mini-crits for a duration of 10 seconds.
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The Dead Ringer (TF2)
To use it, The Spy must be holding it in his left hand while he takes damage. The Spy immediately cloaks, and fake corpse is created, along with fake death messages. It can also 'fake' dominations, revenges, HLstatsX messages and even achievements. If the player is disguised as a friendly class, activation drops a ragdoll corpse of that class.The Dead Ringer blocks 90% of the damage from the activating hit. This allows you to survive fully charged headshots by Snipers or backstabs from enemy Spies, as long as you have more than one health. Since backstabs have a base damage…
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The Equalizer
The Equalizer, also known as the Pickaxe, can only be found in Team Fortress 2. This unlockable melee weapon only for the Soldier is a pickaxe whose damage potential is inversely proportional to the user's health. On top of gaining a boost in speed when his health is low while holding this weapon, taunting with the Equalizer equipped will result in the Soldier blowing both himself and nearby opponents to smithereens with a deadly grenade. If a Soldier is holding out the Equalizer Medics cannot heal him. For its critical hit animation, the Soldier swings the Equalizer in a backhand…
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The Sandman (TF2)
The Sandman is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 16 Scout Achievements, thus reaching the "Scout Milestone 2".The weapon is used as a real baseball bat, allowing you to throw a baseball that stuns enemies by contact. The longer the ball flies, the longer the stun will last on the enemy. The Scout can only carry one baseball, and after a ball has been thrown, it will take 10 seconds until a new one will be ready for use. Keep in mind that although you can pick up a…
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Tough Guy's Tuque (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Trophy Belt (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Tyrant's Helm (TF2)
It appears as a peaked bronze cap, with flaking team-colored paint on the two riveted panel sections. The style is typically associated with the Vikings.Trivia Today there is only one known example of a Viking helmet in existence. This Viking helmet was made of iron and was in the shape of a rounded or peaked cap made from four plates after the spangenhelm pattern. The helm was excavated from Gjermundbu, Norway, and dated to the 10th century. From runestones and other illustrations, we know the Vikings wore simple helmets, often peaked caps with a simple nose-guard. It is unlikely that…
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Vintage Tyrolean (TF2)
This hat is only found by a random drop. It can not be unlocked from a achievement.
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Wrench (TF2)
In addition, while placed buildings will construct themselves, striking them with the Wrench will cause them to build twice as fast as leaving them alone. This effect stacks with each additional engineer striking the building with their Wrench during construction. The Wrench may also be used to remove the Spy's Electro Sappers, and is a formidable melee weapon. Its critical hit animation is a swing from right to left. Damage Point Blank: 65 (59 to 72 damage) Mini-Crit: 88 Critical Hit: 195 Damage Repaired per Hit: 105 Upgrade Amount per Hit: 25 (Corresponding loss in metal) Damages are approximate and…
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Ye Olde Baker Boy (TF2)
This hat is only found by a random drop. It can not be unlocked from achievements.
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TF2 Items Links
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TF2items.com - TF2 Backpack Examiner
www.tf2items.com: Loading... Help support this website! Get a premium account and also receive special benefits. Click here for more info. Top Viewed Backpacks. All Time, Today ...
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TF2 Backpack Examiner - All Items - TF2Items.com
www.tf2items.com: All Item Types. Shown below are all the item types returned by Valve's Web API ...
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Items - Official TF2 Wiki | Official Team Fortress Wiki
wiki.teamfortress.com: Apr 9, 2013 ... This article solely refers to the items featured in Team Fortress 2. For specific item pickups such as health, ammo and metal, see Pickups.
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Item drop system - Official TF2 Wiki | Official Team Fortress Wiki
wiki.teamfortress.com: Apr 20, 2013 ... The item drop system is the process of item distribution within Team Fortress 2. It distributes a random item to players on a regular basis until a ...
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All TF2 Items - TF2Stats.net
tf2stats.net: Your account has been flagged for circumventing the item distribution system. We have removed the · Your account has been flagged for circumventing the item ...
TF2 Items Blogs
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The First Entirely Community-Created Update is - Team Fortress 2
www.teamfortress.com: Currently the items are only available in RoboCrates. RoboCrates will become rare drops after June 3rd. This update is 100% created by the TF2 community. And when we say everything, we mean everything—the in-game ...
8 days ago
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Skullgirls TF2 Promotional Hats! « Skullgirls
skullgirls.com: Valve has given us the opportunity to release Skullgirls Team Fortress 2 items as pre-order bonuses… but only if you show your support! Any and all items selected will become Genuine-quality pre-order bonuses on all ...
14 days ago
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do or dont update tf2items,sm and mm? - AlliedModders
forums.alliedmods.net: should we update our Metamod and source mods ? because i was wondering if anyone was useing SM 1.5.0 hg 3838 and MM 1.9.3 hg 816 also what about tf2 items dose that need a update ?
20 days ago
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Steam Achievements showing up, but no TF2 items - Telltale Games ...
www.telltalegames.com: Steam Achievements showing up, but no TF2 items PC/Mac Support.
23 days ago
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TF2Items not working on SteamPipe? - AlliedModders
forums.alliedmods.net: Dang, and here was me thinking I was being savvy downloading the SteamPipe system to understand and resolve any problems now rather than later. Now I'm devoid of anything TF2Items-related and parts of my VIP system.
1 month ago






