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Garry's Mod Emitter Problem Blogs

  • Garry's Mod » Incoming Update 96

    www.garrysmod.com: Garry's Mod is a Sandbox Physics game for the Source Engine. With no predefined goals, players are left to experiment and play. ... Increased max Lua Particle Emitter limit. Added toybox_entity command to spawn cloudscripts offline (take filename as argument) Added SWEP:DoImpactEffect( tr, type ) Added Particle:GetColor() Fixed draw.RoundedBoxEx. [TTT] Added bonus credit for players who are the only traitor in a round [TTT] Changed smoke grenade graphical effects to give ...

    13 days ago

  • Top 10 Series Episode 6: Top 10 Halo 3 Vehicle Kills

    crpx.net: Banished to Garry's Mod (Halo 3/Garry's Mod Machinima); Playr, Episode 81 Part 1 (Assassin's Creed 2, Left 4 Dead 2); The Biggest Loser Aus 3 – Episode # 73 / Part 5; buu kills everyone; Without A Reason (Halo 3 Machinima) ...

    11 days ago

  • Stewart Lee – Comedy Vehicle – Episode 2

    crpx.net: Gaming: Top 5 Plays Episode 11 (MW2 Gameplay Countdown); Glak Attack Episode 6 (Skate 3) Sports; AntoHolland Viewers Spotlight Episode 1 (FIFA 10) Sports; Ultrahouse: Episode 2 (Half Life 2/Garry's Mod/Live Action Machinima) ...

    11 days ago

  • E2 Sound Emitter Pitch Help

    www.wiremod.com: However, this problem doesn't occur with regular sound emitters. This is a problem because the pitch of the sound is changing nearly constantly, and so the sound keeps restarting. Is there a workaround for this? Thanks. My Code: ... Re: E2 Sound Emitter Pitch Help. THREAD HIJACK! anyways, im wondering how this sound works. as in soundPlay(0,0,"sound") mean? is it soundPlay(on/off,pitch,sound file under gmod/sound)? as if i did soundPlay(1,0,"A Day To ...

    13 months ago

  • Gmod Source Forts Dupe

    www.wiremod.com: Hi guys. I have created a Gmod version of Source Forts which still improves steadily. I know more people play Source Forts in Gmod but I think my dupe. ... Round start / end and score sound emitters. Controls for the person who places the dupe: Numpad 0 - Start BuildRound. Numpad Enter - Start CombatRound. Numpad - Pause Clock Numpad 5 - Reset Score Hidden buttons behind the time indicators: (You might need to give them a bit color, they are hidden buttons because they ...

    24 months ago

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