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Table of Contents

  • Unlocking Difficulties & Modes
  • Getting An S Ranking On Every Level
  • Points Earned For Secret Missions
  • Points Needed For Rankings
  • Secret Mission Locations
  • Hints & Gameplay Tips

Unlocking Difficulties & Modes

Unlock Easy Difficulty
To unlock Easy difficulty, continue a lot within the first couple of levels in the game. Or, just suck really bad. You will eventually unlock the Easy difficulty setting, allowing you to play through the game like a true pansy.
Unlock Hard Difficulty
Beat the game once to unlock the Hard Difficulty setting.
Unlock Legendary Dark Knight Mode
To unlock Legendary Dark Knight mode, beat the game on the Hard difficulty setting.
Unlock Dante Must Die Mode
To get this mode, defeat the Legendary Dark Knight Mode.
Unlock Super Dante Mode
Are you tough enough? Beat Dante Must Die mode in order to unlock Super Dante Mode, the pinnacle of achievement in this instant classic.


Getting An S Ranking On Every Level


Mission

Time Needed

Orbs Needed

1
6:00400

2
7:00450

3
3:00550

4
4:00550

5
2:00100

6
3:30250

7
3:00650

8
3:00585

9
8:001500

10
4:30600

11
5:301000

12
4:00700

13
2:30200

14
5:00500

15
10:001400

16
6:001000

17
7:00600

18
6:00900

19
3:30500

20
4:30700

21
5:00700

22
5:000

23
7:00600

Devil May Cry Unlock All Star Group Photo
If you get all S ranks on every mission, you will unlock the All Star Group Photo.


Points Earned For Secret Missions

In addition to earning points for Time and enemies killed, you will earn bonus points for completing the game's secret missions. Point values are listed below:


  • Critical Hit
    : 200

  • Phantom Baby
    : 100

  • Phantom Baby 2
    : 100

  • The Three Beasts
    : 100

  • One-Eyed Evil
    : 200

  • Wandering Ghost
    : 200

  • Water Cell
    : 100

  • Treasure of the Reaper
    : 200

  • Stairway of Tranquility
    : 100

  • Shadow of Darkness
    : 200

  • Blue Gem in the Sky
    : 200

  • Hidden Bangle
    : 200


Points Needed For Rankings


  • S
    : 1000-1500

  • A
    : 800-999

  • B
    : 500-799

  • C
    : 0-499

  • D
    : -1 or below


Secret Mission Locations


  • Critical Hit
    --Mission 3
    -Drop into the water near the broken bridge.

  • Phantom Baby
    --Mission 4
    -Go back into the church where you battled the Phantom.

  • Phantom Baby 2
    --Mission 4
    -Defeat Phamtom Baby, then go to the God of Time room.

  • The Three Beasts
    --Mission 4
    -Inside room under the biplane room.

  • One-Eyed Evil
    --Mission 5
    -Go back to the room where you first saw Beezelbub.

  • Wandering Ghost
    --Mission 11
    -Go back to the final room of Mission 10.

  • Water Cell
    --Mission 13
    -Go to the captain's skeleton in his room.

  • Treasure of the Reaper
    --Mission 15
    -Look at the skull in the room where you first got the Shield Emblem.

  • Stairway of Tranquility
    --Mission 16
    -Beat Griffon, then go back to the coliseum.

  • Shadow of Darkness
    --Mission 16
    -Beat Nightmare, then return to the biplane room again.

  • Blue Gem in the Sky
    --Mission 17
    -Use Air Raid to cross the broken bridge.

  • Hidden Bangle
    --Mission 21
    -Look at the wall in front of the God of Time statue.

Hints & Gameplay Tips

Hint: Quick Devil Trigger Attack
This will work on any difficulty, except Easy-Automatic. While holding
R1
, hold
SQUARE
until the appropriate element surrounds the weapon. Dante may fire several rounds of DT powered ammo before the effect wears off.
Hint: Quick Devil Mode Change
Durng gameplay, press
R3
to quickly switch between Ifrit and Alastor modes.
Hint: Quick Devil Trigger
Approach an enemy and press
R2
to taunt the opponent. The Devil Trigger meter should go up by one.
Press
R2
+
Left Analog-stick
in any direction to taunt. Correct timing is required. Once done correctly, it will increase by two symbols instead of just one. If you do this taunt from a distance it will always give you at least one. The normal taunt only gives you a half when done at that distance. When you know you have done the taunt, instead of him instigating with one gun, he will use both guns.
Hint: Charged Firearms
You can charge any weapon by holding
Square
or
X
while aiming. The longer the charge, the more charged ammunition you will shoot (handguns only). However, you can still charge any weapon but only get one shot (excluding the needlegun). Unfortunately, when you charge The Nightmare - Beta, it takes away your Devil Trigger symbols. Charged ammunition is great for building Devil Trigger symbols -- when you are in Devil Mode you shoot charged ammo, but you do not build Devil Trigger symbols.
Hint: Nightmare-Beta
This weapon is located on mission 19 (after the mission where you receive the Elixir). When you exit from the first painting in the area with the broken bridge, a short intermission sequence will begin. Jump into the second painting and you will find yourself in the room with the bed, the mirror, and the statue that allows you to buy power-ups. Approach the mirror. The Elixir will activate the mirror. Press
X
to enter the mirror, as if it were a door. You end up in the same room and the screen will be slightly fuzzy. You will not be able to see the weapon at first, but it is in this room. If you walk towards the screen, away from the mirror, you will find the bed. On top of the bed is the weapon, shining. Pick it up from there.
Hint: Nightmare-Beta Without Devil Trigger Drain
Once you have both the Nightmare-Beta and the Sparda sword, equip both of them. Your Devil Trigger will not be drained, even when charging up the Nightmare-B.
Hint: Juggle Enemies
First you go up to a small group of enemies that are close together (minimum of two enemies). Keep pressing
Circle
while holding
R1
and pulling back the
Left Analog-stick
in the opposite direction that Dante is facing to literally "juggle" enemies. Note: Only use this trick on Marrionettes, Bloodymaries, Blades, and Fetishes. Practice on a single enemy first.
Press
L1
+
Circle
while pressing
Left Analog-stick Back
with the shotgun. Keep shooting until the enemy dies. This does not work on all enemies.
Hint: Easy Long Jump
Using a Stinger of any level near the border of a ledge will make you do the automatic long jump. This is extremely useful after mission 3, when the bridge of the Cathedral is broken. Two or three long jumps will bring you easily from one side to the other.
Hint: Shotgun
To get the shotgun for Dante, go into the room next to the Judge Of Death. Go upstairs and destroy the table directly across from the Grim Reaper with the rusty key.
Hint: Hover With Handguns
Dante can hover without using Alastor. Equip Ebony and Ivory. Then, when you jump, fire simultaneously and as rapidly as you can. This will make Dante hover in the air for a while and can help him dodge some attacks.

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