Dungeons and Dragons Online
Dungeons & Dragons Online (DDO) is a fun, action-packed, massively-multiplayer online role-playing game (MMORPG) that allows thousands of players to participate in a story-driven D&D campaign. DDO features swashbuckling adventures, betrayal and intrigue, and lots and lots of deep, dark, dangerous, t…
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Dungeons & Dragons Online (DDO) is a fun, action-packed, massively-multiplayer online role-playing game (MMORPG) that allows thousands of players to participate in a story-driven D&D campaign. DDO features swashbuckling adventures, betrayal and intrigue, and lots and lots of deep, dark, dangerous, trap-riddled dungeons.
The Dungeons & Dragons 3.5 rules are the basis of nearly all of our game mechanics. That being said, the D&D ruleset is designed for PnP gaming, not online play, and we will be making changes to the rules where necessary. Our design goal is to stay faithful to the rules and spirit of PnP D&D, while ensuring that D&D Online is a fast-paced, exciting game that’s fun to play.
Dungeons & Dragons Online takes place on the continent of Xen’drik in the world of Eberron, a new Dungeons & Dragons campaign setting created by Keith Baker and Wizards of the Coast.
Adventures in DDO take place in all kinds of traditional and non-traditional dungeon environments. Indoors and outdoors, underground and above ground, in ancient ruins, infested warehouses, underground crypts, deserted islands, aboard ships at sea.
The character races planned for launch are humans, elves, dwarves, halflings, and warforged. The available core classes will be barbarian, bard, cleric, fighter, paladin, ranger, rogue, sorcerer, and wizard. More races and classes are planned for future updates. Characters will be limited to level 20 in the initial release. We may introduce Epic Levels (greater than 20) at some point in the future.
Dungeons & Dragons Online uses a modified version of the spellpoint system presented in the Unearthed Arcana rulebook. Spellcasters receive a number of spellpoints based on character class, ability scores, and other factors. Spellpoints are expended whenever a spell is cast, and are restored by resting. Wizards and clerics must memorize a limited selection of their known spells; they can cast a memorized spell as many times as they want, as long as they have the spellpoints to do so. Sorcerers and bards can cast any spell they know until they run out of spellpoints. (less)
it's hoot
I don't think i could hate any game more than this. Sorry for wasting a beta slot for eggeron or w/e.
I started when it became free. Nothing like the board game, very much like WoW and Guild Wars combined. its like World of Guild Wars.
I know it's been around for a while, but i started playing when it became free, and it's really epic!