Crysis
Pages in Crysis
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Crysis Cheats
Head to the difficulty files in your Crysis folder (for example: C:\Program Files\Electronic Arts\Crytek\Crysis\Game\Config). The four files you're looking for are titled diff_easy.cfg, diff_normal.cfg, diff_hard.cfg and diff_bauer.cfg. Open the file (using Notepad) of the difficulty level you are currently playing or wish to edit. Add the following line to the end of the file and save it:God Mode - g_godMode 1No Target - ai_IgnorePlayer 1No Weapon Limit - i_noweaponlimit 1Unlimited Ammo - i_unlimitedammo 1You can also modify your suit stats. For example:g_playerHealthValue 400.0g_playerSuitArmorModeHealthRegenTime 0g_playerSuitArmorModeHealthRegenTimeMoving 0g_playerSuitEnergyRechargeDelay 0g_playerSuitEnergyRechargeTimeArmor 0g_playerSuitEnergyRechargeTimeArmorMoving 0g_playerSuitEnergyRechargeTime 0g_playerSuitHealthRegenDelay 0g_playerSuitHealthRegenTime 0g_playerSuitHealthRegenTimeMoving 0g_suitArmorHealthValue 400.0g_suitCloakEnergyDrainAdjuster 0g_suitRecoilEnergyCost 0g_suitSpeedEnergyConsumption 0g_suitSpeedMult = 2After making all…
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Crysis Console Commands
A compete list of the console commands in Crysis.aa_maxDistac_animErrorClampac_animErrorMaxAngleac_animErrorMaxDistanceac_clampTimeAnimationac_clampTimeEntityac_ColliderModeAIac_ColliderModePlayerac_debugAnimEffectsac_debugAnimErrorac_debugAnimTargetac_debugCarryCorrectionac_debugColliderModeac_debugEntityParamsac_DebugFilterac_debugFutureAnimPathac_debugLocationsac_debugLocationsGraphsac_debugMotionParamsac_debugMovementControlMethodsac_debugPredictionac_debugSelectionac_debugSelectionParamsac_debugTextac_debugTweakTrajectoryFitac_debugXXXValuesac_disableFancyTransitionsac_disableSlidingContactEventsac_enableExtraSolidColliderac_enableProceduralLeaningac_entityAnimClampac_forceSimpleMovementac_frametimeac_movementControlMethodFilterac_movementControlMethodHorac_movementControlMethodVerac_predictionProbabilityOriac_predictionProbabilityPosac_predictionSmoothingOriac_predictionSmoothingPosac_targetcorrectiontimescaleac_templateMCMsac_triggercorrectiontimescaleag_actionag_adjustToCatchUpag_averageTravelSpeedag_breakmodeag_breakOnQueryag_debugag_debugErrorsag_debugExactPosag_debugLayerag_debugMusicag_drawActorPosag_ep_correctMovementag_ep_showPathag_forceAdjustag_forceInsideErrorDiscag_fpAnimPopag_humanBlendingag_itemag_lockToEntityag_logag_logeffectsag_logselectionsag_logsoundsag_logtransitionsag_log_entityag_measureActualSpeedsag_physErrorInnerRadiusFactorag_physErrorMaxOuterRadiusag_physErrorMinOuterRadiusag_physErrorOuterRadiusFactorag_queueag_safeExactPositioningag_showmovementag_showPhysSyncag_signalag_stanceaim_assistAimEnabledaim_assistAutoCoeffaim_assistCrosshairDebugaim_assistCrosshairSizeaim_assistMaxDistanceaim_assistRestrictionTimeoutaim_assistSearchBoxaim_assistSingleCoeffaim_assistSnapDistanceaim_assistTriggerEnabledaim_assistVerticalScaleai_AdjustPathsAroundDynamicObstaclesai_AgentStatsDistai_AllowAccuracyDecreaseai_AllowAccuracyIncreaseai_AllTimeai_AmbientFireQuotaai_AmbientFireUpdateIntervalai_AttemptStraightPathai_Autobalanceai_BannedNavSoTimeai_BeautifyPathai_BigBrushCheckLimitSizeai_CloakIncrementModai_CloakMaxDistai_CloakMinDistai_CrowdControlInPathfindai_DebugDrawai_DebugDrawAdaptiveUrgencyai_DebugDrawAmbientFireai_DebugDrawAStarOpenListai_DebugDrawBannedNavsosai_DebugDrawBulletEventsai_DebugDrawCollisionEventsai_DebugDrawCrowdControlai_DebugDrawDamageControlai_DebugDrawDamagePartsai_DebugDrawDeadBodiesai_DebugDrawDynamicHideObjectsRangeai_DebugDrawExpensiveAccessoryQuotaai_DebugDrawGrenadeEventsai_DebugDrawHashSpaceAroundai_DebugDrawHidespotRangeai_DebugDrawLightLevelai_DebugDrawObstrSpheresai_DebugDrawPlayerActionsai_DebugDrawReinforcementsai_DebugDrawSoundEventsai_DebugDrawStanceSizeai_DebugDrawVegetationCollisionDistai_DebugDrawVolumeVoxelsai_DebugInterestSystemai_DebugPathfindingai_DebugTargetSilhouetteai_DrawagentFOVai_DrawAreasai_DrawBadAnchorsai_DrawDistanceLUTai_DrawExplosionsai_DrawFakeDamageIndai_DrawFakeHitEffectsai_DrawFakeTracersai_DrawFormationsai_DrawGetEnclosingFailuresai_DrawGoalsai_DrawGroupai_DrawGroupTacticai_DrawHidespotsai_DrawModifiersai_DrawNodeai_DrawNodeLinkCutoffai_DrawNodeLinkTypeai_DrawOffsetai_DrawPathai_DrawPathAdjustmentai_DrawPatternsai_DrawProbableTargetai_DrawRadarai_DrawRadarDistai_DrawReadibilitiesai_DrawRefPointsai_DrawShootingai_DrawSmartObjectsai_DrawStatsai_DrawTargetsai_DrawTrajectoryai_DrawTypeai_DrawUpdateai_DrawVisCheckQueueai_DynamicTriangularUpdateTimeai_DynamicVolumeUpdateTimeai_DynamicWaypointUpdateTimeai_EnableAssertsai_EnableWarningsErrorsai_ExtraForbiddenRadiusDuringBeautificationai_ExtraRadiusDuringBeautificationai_ExtraVehicleAvoidanceRadiusBigai_ExtraVehicleAvoidanceRadiusSmallai_ForceAllowStrafingai_ForceLookAimTargetai_ForceStanceai_HideDrawai_IgnorePlayerai_IgnoreVisibilityChecksai_IncludeNonColEntitiesInNavigationai_InterestDetectMovementai_InterestEnableScanai_InterestScalingAmbientai_InterestScalingEyeCatchingai_InterestScalingMovementai_InterestScalingScanai_InterestScalingViewai_InterestSwitchBoostai_InterestSystemai_Locateai_LogConsoleVerbosityai_LogFileVerbosityai_LogSignalsai_MaxSignalDurationai_MaxVisRaysPerFrameai_MovementSpeedDarkIllumModai_MovementSpeedMediumIllumModai_NoUpdateai_ObstacleSizeThresholdai_OverlayMessageDurationai_PathfinderUpdateTimeai_PathfindTimeLimitai_PredictivePathFollowingai_ProfileGoalsai_ProtoRODai_ProtoRODAffectMoveai_ProtoRODAliveTimeai_ProtoRODFireRangeai_ProtoRODGrenadesai_ProtoRODHealthGraphai_ProtoRODLogScaleai_ProtoRODReactionTimeai_ProtoRODRegenTimeai_ProtoRODSilhuetteai_ProtoRODSpeedModai_PuppetDirSpeedControlai_RadiusForAutoForbiddenai_Recorderai_Recorder_Bufferai_RecordFilterai_RecordLogai_RODAliveTimeai_RODAmbientFireIncai_RODCombatRangeModai_RODCoverFireTimeModai_RODDirIncai_RODKillRangeModai_RODKillZoneIncai_RODLowHealthMercyTimeai_RODMoveIncai_RODReactionDarkIllumIncai_RODReactionDirIncai_RODReactionDistIncai_RODReactionLeanIncai_RODReactionMediumIllumIncai_RODReactionTimeai_RODStanceIncai_SightRangeDarkIllumModai_SightRangeMediumIllumModai_SimpleWayptPassabilityai_SmartObjectUpdateTimeai_SOMSpeedCombatai_SOMSpeedRelaxedai_SoundPerceptionai_StatsTargetai_SteepSlopeAcrossValueai_SteepSlopeUpValueai_SystemUpdateai_ThreadedVolumeNavPreprocessai_TickCounterai_UpdateAllAlwaysai_UpdateIntervalai_UpdateProxyai_UseAlternativeReadabilityai_UseCalculationStopperCounterai_UseObjectPosWithExactPosai_WaterOcclusionaln_debug_filteraln_debug_movementban_timeoutcapture_file_formatcapture_foldercapture_framesca_AimIKFadeoutca_AnimationsUsageStatisticsca_AnimWarningLevelca_AttachmentCullingRationca_CharEditModelca_DeathBlendTimeca_DebugAnimUpdatesca_DebugAnimUsageca_debugCapsca_DebugFacialca_DebugFacialEyesca_DebugFootPlantsca_DebugModelCacheca_DebugSkeletonEffectsca_DebugTextca_DecalSizeMultiplierca_DisableAnimEventsca_DrawAimPosesca_DrawAttachmentOBBca_DrawAttachmentsca_DrawBBoxca_DrawBinormalsca_DrawBodyMoveDirca_DrawCharacterca_DrawDecalsBBoxesca_DrawEmptyAttachmentsca_DrawFaceAttachmentsca_DrawFootPlantsca_DrawIdle2MoveDirca_DrawLookIKca_DrawMotionBlurTestca_DrawNormalsca_DrawPositionPostca_DrawPositionPreca_DrawSkeletonca_DrawTangentsca_DrawWireframeca_DumpAssetStatisticsca_EnableAnimationLogca_EnableAssetStrafingca_EnableAssetTurningca_EnableCoolReweightingca_EnableCoolTransitionsca_eyes_proceduralca_FacialAnimationRadiusca_FootAnchoringca_ForceNullAnimationca_FPWeaponInCamSpaceca_GameControlledStrafingca_GroundAlignmentca_JustRootUpdateca_KeepModelsca_lipsync_debugca_lipsync_phoneme_crossfadeca_lipsync_phoneme_offsetca_lipsync_phoneme_strengthca_lipsync_vertex_dragca_LoadDatabaseca_LoadUncompressedChunksca_lod_ratioca_LogAnimationca_MemoryUsageLogca_NoAnimca_NoDeformca_PrintDesiredSpeedca_Profileca_RandomScalingca_SaveAABBca_SphericalSkinningca_travelSpeedScaleMaxca_travelSpeedScaleMinca_UnloadAimPosesca_UseAimIKca_UseAnimationsCacheca_UseDecalsca_UseFacialAnimationca_UseLookIKca_UseMorphca_UsePhysicscl_actorsafemodecl_bandwidthcl_bobcl_camera_nearzcl_camera_noisecl_camera_noise_freqcl_crouchTogglecl_debugFreezeShakecl_debugSwimmingcl_fovcl_fpBodycl_frozenAngleMaxcl_frozenAngleMincl_frozenKeyMultcl_frozenMouseMultcl_frozenSensMaxcl_frozenSensMincl_frozenSoundDeltacl_frozenStepscl_gs_cdkeycl_gs_emailcl_gs_nickcl_gs_passwordcl_headBobcl_headBobLimitcl_hitBlurcl_hitShakecl_hudcl_invertControllercl_invertMousecl_motionBlurcl_nearPlanecl_packetRatecl_righthandcl_screeneffectscl_sensitivitycl_sensitivityZeroGcl_serveraddrcl_serverpasswordcl_serverportcl_shallowWaterDepthHicl_shallowWaterDepthLocl_shallowWaterSpeedMulAIcl_shallowWaterSpeedMulPlayercl_sprintBlurcl_sprintShakecl_strengthscalecl_tpvDistcl_tpvYawcl_voice_recordingcl_voice_volumecon_debugcon_display_last_messagescon_line_buffer_sizecon_restrictedcon_showonloadc_shakeMultd3d10_CBUpdateMethodd3d10_CBUpdateStatsd3d10_NumStagingBuffersd3d9_AllowSoftwared3d9_ClipPlanesd3d9_debugruntimed3d9_ForceSoftwared3d9_IBPoolsd3d9_IBPoolSized3d9_NullRefDeviced3d9_NVPerfHUDd3d9_pip_buff_sized3d9_rb_Trisd3d9_rb_Vertsd3d9_ResetDeviceAfterLoadingd3d9_TextureFilterd3d9_TripleBufferingd3d9_VBPoolsd3d9_VBPoolSizedemo_aidemo_filedemo_fixed_timestepdemo_max_framesdemo_noinfodemo_num_runsdemo_panormaicdemo_profiledemo_quitdemo_restart_leveldemo_savestatsdemo_screenshot_framedemo_scroll_pausedemo_time_of_daydemo_vtunedoc_validate_surface_typesds_AutoReloadScriptsds_LoadExcelScriptsds_LoadSoundsSyncds_LogLevelds_PrecacheSoundsds_WarnOnMissingLocdt_enabledt_meleeTimedt_timeed_killmemory_sizees_activateEntityes_bboxeses_CharZOffsetSpeedes_deactivateEntityes_DebrisLifetimeScalees_debuges_DebugEventses_DebugFindEntityes_DebugTimerses_debug_not_seen_timeoutes_DrawAreaGrides_DrawAreases_enable_full_script_savees_FarPhysTimeoutes_helperses_HitCharacterses_HitDeadBodieses_ImpulseScalees_log_collisionses_MaxImpulseAdjMasses_MaxPhysDistes_MaxPhysDistInvisiblees_MinImpulseVeles_not_seen_timeoutes_OnDemandPhysicses_profileentitieses_removeEntityes_sortupdatesbyclasses_SplashThresholdes_SplashTimeoutes_UpdateAIes_UpdateCollisiones_UpdateCollisionScriptes_UpdateContaineres_UpdateEntitieses_UpdatePhysicses_UpdateScriptes_UpdateTimeres_UsePhysVisibilityCheckses_VisCheckForUpdateExitOnQuite_allow_cvars_serializatione_ambient_occlusione_bboxese_brushese_cbuffere_cbuffer_biase_cbuffer_clip_planes_nume_cbuffer_debuge_cbuffer_debug_draw_scalee_cbuffer_debug_freezee_cbuffer_draw_occluderse_cbuffer_hwe_cbuffer_lazy_teste_cbuffer_lce_cbuffer_lights_debug_sidee_cbuffer_max_add_render_mesh_timee_cbuffer_occluders_lod_ratioe_cbuffer_occluders_test_min_tris_nume_cbuffer_occluders_view_dist_ratioe_cbuffer_resolutione_cbuffer_terraine_cbuffer_terrain_elevation_shifte_cbuffer_terrain_lod_ratioe_cbuffer_terrain_lod_shifte_cbuffer_terrain_max_distancee_cbuffer_test_modee_cbuffer_tree_debuge_cbuffer_tree_depthe_cbuffer_versione_cloudse_cull_lights_per_triangle_min_obj_radiuse_cull_veg_activatione_debug_drawe_debug_lightse_debug_maske_decalse_decals_allow_game_decalse_decals_clipe_decals_hit_cachee_decals_life_time_scalee_decals_mergee_decals_neighbor_max_life_timee_decals_overlappinge_decals_precreatee_decals_rangee_decals_wrap_around_min_s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Crysis FAQ
Table of ContentsWhat is Crysis?Where Can I Download the Demo?Additional Demo Map?Where Can I Find Patches, Custom Content, Maps, Sandbox2 Tutorials, Share My Stuff, Etc.?Where Can I Find a Good Walkthrough for the Game?What Are the System Requirements?In Which Platforms Can I Play Crysis?How Do I Display My Frame Rate In-game?How Do I Remove the Intro Videos?How Do I Run Benchmarks?Where Can I Download a Good Benchmarking Tool?How Can I Run Crysis using Direct X 9 on Vista?What Video Settings Should I Use Based on My Video Card Memory?Where Can I Find a Listing of All Console Commands?What Are the…
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Crysis Nanosuit
http://images.wiki.wegame.com/i/zv5VAHA3.jpgIn Crysis, your character, Jake Dunn, wears a Nanosuit, a high tech combat suit that has the ability to make you run faster, lift heavy objects, block bullets, and even become invisible.The Nanosuit can direct its energy to one of four modes: Armor, Cloak, Speed, and Strength. Each mode depletes Nanosuit energy, but the energy regenerates over time. Certain support functions are available at all times. The Nanosuit also includes an auqualung, which automatically engages on submersion, allowing you to breathe underwater for a limited time, and a night vision mode (accessed by pressing [l]), which runs off of an…
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Crysis System Requirements
Minimum RequirementsCPU: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or betterRAM: 1GB (1.5GB on Windows Vista)Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or betterVRAM: 256MB of Graphics MemoryStorage: 12GBSound Card: DirectX 9.0c CompatibleODD: DVD-ROMOS: Microsoft Windows XP or VistaDirectX: DX9.0c or DX10Recommended RequirementsCPU: Core 2 Duo/Athlon X2 or betterRAM: 1.5GBVideo Card: NVIDIA 7800 Series, ATI Radeon 1800 Series or betterVRAM: 512MB of Graphics MemoryStorage: 12GBSound Card: DirectX 9.0c CompatibleODD: DVD-ROMOS: Microsoft Windows XP or VistaDirectX: DX9.0c…
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Crysis Weapons
Infantry Weapons (Human)Minigun - The minigun is a heavy weapon, this means that it can only be used if you have a certain level of power in your nano suit. This weapon is most effective when used agaist ground units, like infantry on aliens.FN SCAR -This weapon will use the standard 7.62mm round. It is a modular system and can be changed real time to many different combinations for different situations, like sniping or an indoor battle.XM102 Rocket Launcher -This weapon is a shoulder mounted rocket launcher and has the capabilities of destroying heavy vehicles like tanks, helicopters, trucks etc...…
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