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People forget about us.

14 posts, 561 views

Apr 15, 2008 01:26PM

Easy and Yet Useful suggestion bill, Get like 3-5 people to work on the wegame to bring it over to mac, Pay them some money (above average like game makers to make them stay) along with a bonus if they get it done on the deadline or before it. This will not only make the Mac Players happy, But it will also cause more intrest in the already growing Wegame Franchise..

(Might not work since Wegame is so small :[ )

Apr 15, 2008 02:03PM

A Mac port seems to have generated a lot of interest in a short time.....

Is this the great Mac gamer closet exodus?

<_<
WeGame Client Developer and drinker of Sam Adams o/

Apr 15, 2008 08:13PM

Yeah, maybe coedman, but it would have happened ages ago if more developers realized sooner that there actually is a viable market in releasing mac builds of their software.

If its offered we will use it, if its not we'll bitch about the situation until someone notices and makes a change.

Apr 16, 2008 03:05AM

I doubt more people would have ported to Mac ages ago as it used a totally different architecture to Intel CPUs and that meant major rework of code to get enough performance (not to mention, until the G5 and Intel CPUs, Mac had pretty weak performance)

Now it's much easier - the same CPU in my alienware laptop is used in the current model MacBook Pro and TransGaming released Cider, which emulates most of the windows stuff and saves you rewriting a lot of code...
WeGame Client Developer and drinker of Sam Adams o/

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