WeGame Forums
Games that should be implemented in WeGame
136 posts, 4696 views|
Apr 13, 2008 09:41AM |
Warhammer Online when the beta starts please ^^
[this space for rent]
http://steamcommunity.com/id/animefandan...
Please add FFXI to Wegame.com ^_^
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Apr 14, 2008 07:54AM |
Of course that Assassin's Creed should be the next! That would be awesome...
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Apr 16, 2008 01:03PM |
.....Oblivion? The Elder Scrolls? Please??
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Apr 16, 2008 01:03PM |
.....Oblivion? The Elder Scrolls? Please??
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Apr 16, 2008 01:27PM |
Vampire: The Masquerade - Bloodlines (^This should be easy as it uses an early version of the Source engine) Oblivion Tomb Raider: Legend Neverwinter Nights I Neverwinter Nights II Baldur's Gate I Baldur's Gate 2 Sins of a Solar Empire Lord of the Rings: The Return of the King S.T.A.L.K.E.R. |
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Apr 23, 2008 03:57PM |
Can we see some Kane's Wrath support? :) That would be great since I got new strats and stuff that I want to record Edie: I also forgot about Universe at War :P |
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Apr 23, 2008 07:10PM |
Command and Conquer 3: Kane's Wrath Ghost Recon Advanced Warfighter 1 |
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Apr 23, 2008 07:37PM |
Scarface? A classic :D
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Apr 25, 2008 02:18AM |
Final Fantasy 7 GTA 3 Mech Warrior 4 (all games) |
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Apr 26, 2008 03:57AM |
I'm wondering how it comes that Fraps is able to shoot from about anything that uses Direct3D or OpenGL while you have to add each game into the program? I'm even able to shoot film from developer programs with fraps. Why is it that you have to implant each game into the program and why did you choose that architecture? Sorry for advertising for fraps on your own forums, but I think it's a legit question. |
