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Rekgar & Busby Part B - production thread

13 posts, 798 views

Apr 5, 2008 06:27PM

As promised, I've started a production thread to keep the masses up to date on the status of Part B.

Before I get started, I want to thank everyone for watching Part A...and liking it!!! Your positive comments have made my first release go above and beyond anything I could have imagined. Thanks you all!!!

Now my first update is a short one. I'm well into writing the script, and I'm pretty happy with it. I only have small chunks of time available and most of it is presently devoted to finishing my latest entry into the L. Ron Hubbard Writers of the Future contest. After that I finish tweaking another story and send it off in the mail. Hopefully after all of that is done, I can throw everything i got into getting Part B done as soon as I can.

The only thing I can promise, as far as a time table, is a trailer being released about a month before the film comes out.

Stay tuned.
^JR^
http://www.wegame.com/user/JimRage/signa...

Apr 6, 2008 03:56AM

Post journal entries or diary entries! I want to see how you work :P

Apr 7, 2008 03:03PM

Agreed, do it.
Signature is currently undergoing bug testing.

Apr 7, 2008 04:52PM

Ye, That would be awsome =D

Apr 7, 2008 06:10PM

Thanks for the interest!

My system is pretty simple and I don't expect to change it much, except for a couple of key things.

The most important of those will be sticking to my gameplan unless I HAVE to change it. There were several instances when making Part A, where I went back and remake some sequences because I kept having new ideas. This time when I have the script on paper, I want it to be the final version.

First, I write the script. When I do, I try to make sure I have some idea of how I will make a sequence. Its very frustrating to get to a point and find you cant do what you planned.

Then I record the voice track in rough cut. Its rough, because I take care of it all in my animation/edit step.

As for that animation/edit step...In my two hour work sessions, I can usually complete 10 or so secs of footage if its simple dialogue, that includes cutting the audio, animation, and compositing backgrounds. 10 secs..done! unless I think of a better way to do that segment, but lets not open up that can of worms again...geesh. Sequences requiring two or more characters on the screen at once, or have effects that need to be applied may take a couple of sessions to complete.

Keep in mind, that I'm constantly reviewing whats been completed to make sure my cuts are where I want them and such. I still missed some errors in Part A :(

Somewhere around this time, I'm thinking about the trailer. I have to admit, the trailer is one of my favorite parts to make :)

After that, I work in the music (which I have some idea about what I'll use as I'm animating). At this step, I cut up the music to get the pace and effect I want and I may have to recut the video a bit to help make it all come together.

Then its on to the opening and end credits.

I'll probably watch it about fifty times when its done to make sure I didn't do anything stupid. I still missed some stupid boo-boos in Part A :(

Then its on to the release. That's where you, the audience come in :)

I think that's about it. If there are any questions, I'll do my best to answer them.

^JR^
http://www.wegame.com/user/JimRage/signa...

Apr 8, 2008 03:54AM

Do you use actual WoW ingame footage?

Apr 8, 2008 04:19AM

I'm sorrt. I guess I should have been clearer about that. No, I don't shoot in-game. I dont have an active account. I animate from the modelviewer and use the mapviewer to get the backgrounds.

^JR^
http://www.wegame.com/user/JimRage/signa...

Apr 8, 2008 05:17AM

My fault, I'm usually good at reading between the lines, but I just woke up from a nap. :O

Apr 22, 2008 11:58AM

Hey Jim, this is Magnus from Oxhorn's forums! Nice to see you working on Part B! Keep up the work man!

Apr 23, 2008 11:08AM

Part B Sounds good and no problems jim

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