FlyFF was probably my second major MMORPG outing (after Runescape), and I had begun playing around the end of the open beta phase. Gpotato (Gala-net at the time) was just acquiring the game as their first of the many they have now. Hacking rampant, I didn't get much out of the game at the time
Then it came out for real, and I didn't notice for a bit. I soon caught wind of it being released, and I eagerly downloaded it to give it another try.
From what I remember the leveling was slow almost right off the bat. Little cash meant no money for food, which meant long downtime. Eventually, I hit the first job transfer, and became an assist. This was both a blessing and a curse. On one hand, they are able to AoE down large groups of mobs for crazy-fast experience. On the downside, people almost constantly asked for buffs.
But I went through, joined a guild that had some international players (The Netherlands!) whom I still talk to today. Eventually I hit that holy grail, the second job transfer. It was a long and hard road, and you will get bored easily without people to play with or talk to.
I stuck through when the introduction of rangers and "unique" equipment. It wasn't that big of a change, and I even tried out the ranger class, but wasn't impressed.
Then I quit for a while, since a lot of people stopped playing as well. I came back to it only recently to find that it's become practically a whole new game. The "power dice" that I knew and loved had turned into moonstones and sunstones. Many equipment pieces could now be "awakened" for stat additions (both good and bad), and so many other things changed that I had to practically learn it all over again.
Overall, it was fun when I was playing with other people, but the grind sucked. Now, the game has gotten...complicated to a point that I find it confusing.
Manumit 6x BP Lawolf